Gorgon Zee
Hero
BRP (Call of Cthulhu) obviously: You get shot up close with a shotgun, you probably die.
The main thing DramaSystem killed for me was any desire to play DramaSystem ever again.Edit: Oops, OP required death by dice, not diceless systems, so DramaSystem does not qualify
It's a very different system. It's heavily based on player versus player action, so that's a strike for people who like a less cutthroat environment. It's diceless, which many people dislike, and, of course, it's all about drama, not defeating the environment and becoming more powerful. When I run it, I make sure that people know what it's like and for many people, it's not for them.The main thing DramaSystem killed for me was any desire to play DramaSystem ever again.
Fate: A W:4 attack which rolls 4 higher than your defenses has you taking a critical injury. GM tags one more aspect than you can, and you're dead. especially nasty is hard sci-fi versions of Fate, such as Mindjammer. An augmented warrior with monofil blade is rolling at +4 better than you with a W:6. You are dead unless you have some way of counteracting.
The Fate SRD presents two options for being taken out. The first presented is that they can indeed die. The second is to choose another options. The reasoning they give is this:In modern Fate Core, weapon ratings are an optional rule - the default is that weapons are a narrative element - if you have a baseball bat, you can club someone with it, if you have a gun, you can make a ranged attack, but they don't add anything to the rolls.
If your table is using the optional rule, a W:4 is at the top of the recommended rating for weapons, something pretty legendary, rather than something you expect everyone to have around.
And, most importantly, in Fate, if you have to take a hit that is beyond your ability to absorb in stress and consequences, you are Taken Out. Whether you are dead is for the GM to choose - if you didn't concede, the winner of the conflict gets to narrate what happens to you, and the rules suggest against the GM generally narrating death.
How deadly is the system when the system tells the GM, "generally, don't kill the characters unless it is a really cool moment to do so"?
That varies wildly by edition.Traveller. Your physical attributes are your HP, so as you take wounds your ability to survive and recover from wounds ablates; healing is not magic; and when you is gone, you is gone and no way, no how, is you ever coming back.