Bedrockgames
I post in the voice of Christopher Walken
Thanks for the response.
Fair enough, my questions are motivated by the observation that a lot of the "back to the dungeon" or "5e cannot do exploration" or whatever are not really about the topic in the headline but the way the player and DMs interact with the rules. Since I like 5e and strongly dislike that Old School approach I am trying to understand the exact nature of the friction.
To be clear I am not of the opinion that 5E can't do the dungeon. I haven't played it enough (i've played like once or twice and also in a short 5E Lord of the Rings adventure). My response was more about my immediate reaction to character creation and how I felt it seemed a little involved. That is fine. But one common thread with dungeon focused D&D is simpler and faster character creation helps with getting back into the game after characters die (which just seems like more of a prominent feature of dungeon heavy campaigns). But that wasn't a statement about where 5E ought to go, what it is capable of doing, just my gut response to the question of how One can bring things more to the dungeon.