Ruin Explorer
Legend
I mean, under the hood it's still turn-based, so I guess I don't really see that as a big deviation myself.Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example
Honestly not being difficult when I say you absolutely did in some games. I've never seen a full TPK with one myself but with a mean DM I used to know in my teens, I saw two party members eat a lighting bolt that bounced back to them. There was quite a kerfuffle about whether the DM was doing the angles right - but he was VERY good at maths so it was eventually accepted. No-one died, they just lost a lot of HP, and with better damage rolls on the LB or if it had been the less sturdy PCs they might have died. I then had to heal it all up on my Speciality Priest of course (Oghma I think that time).You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game.
Yeah I remember they changed weapon proficiencies a bit. Material components being not used and weapon speed etc. being used for me is a wash in terms of "deviation".Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times.
So I guess it's all perspective. I think they were slightly closer to 2E than BG3 is shaping up to be to 5E, for better or worse.
I am aware, but I loathed BG1. I still have a hilariously negative review of it up on the internet somewhere. Basically I thought it was tripe next to Fallout 2, which came out slightly before it (I went straight from one to the other). BG2 was kind of amazing though.The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules.
I haven't seen a single complaint about that on the subreddit or Discord so far. What I have seen is people who get attacked by the goblins without making peace with them get oathbroken if they personally kill certain goblins (who aggro on the party, note). There's no indication which those goblins are, and if another party member does it, it doesn't count.Me either. Literally zero issues at all. A lot of people seem shocked to learn that if you talk goblins down from a fight, and then immediately turn around and kill them once the dialogue is over, then you have in fact not been merciful or done the "most good."
There's no question that's bad flagging.
I suspect people who "have had no problems" have either been avoiding all the fights or just lucking out and not getting the killing blows on the ones with issues (which includes the torturer goblin). At best what we're seeing is inconsistency and without any logging or indication of what exactly causes the oathbreaker flag to appear it's all guesswork to some extent (esp. as some people are also lying in both directions).