WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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I'm not claiming that though they're not for everyone. But you can probably replace them with a hobby of your choice.

I run a 3 hour session if D&D throw in cancelatiins, real life, holidays etc might get 20-30 sessions a year.

Currently playing two online games if Stellaris twice a break (paused due to holidays atm), plus off line play.

I've got Crusader Kings 3 barely played and Victoria 3 completely unplayed sitting there.

Plus finishing up a second playthrough if Assassin's Creed Odyssey first one was 220 hours bought the complete game 75% off. That's 2-3 years of D&D gaming for $20-$30 bucks iirc.

I don't have to prepare squat, don't have to worry to much people canceling and it's way more convenient.

CK3 and Vicky3 were also free via old EUIV players shouting me the games as a thank you as some of the people I game with date from EUIII other friends date from Call of Duty 2.

So yeah D&D isn't that cheap is the main point. Few hundred hours on SMAC game was $7 iirc.

Way to many hours on EUIV over 8 years.

Tbf I don't really pay for D&D much these days either others do.

Your buy in for PC gaming is having a PC with a somewhat up to date graphic processor.
So that is not that cheap either.

And don't say, you would need that PC anyway. Nope. You would get along woth something way cheaper.
 

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Your buy in for PC gaming is having a PC with a somewhat up to date graphic processor.
So that is not that cheap either.

And don't say, you would need that PC anyway. Nope. You would get along woth something way cheaper.

It was a cheap PC bought almost 9 years ago. And yes it had other uses. I don't play first person shooters or anything.

Forgot it's not my PC either. Mines an antique gets used to print D&D pdfs.
 


So you seem to be an exception. But that is ok. You are a D&D whale.

Even if I scwd it down to a few books grand strategy games still win in cost per hour. It's not even close.
5E haven't spent that much relative to other editions a grand or two shrugs. Think I've got 30-40 books and a few pdfs.

Buying less though die to various reasons (decline in quality, no need for more adventures, no interesting setting etc).
 

Even if I scwd it down to a few books grand strategy games still win in cost per hour. It's not even close.
5E haven't spent that much relative to other editions a grand or two shrugs. Think I've got 30-40 books and a few pdfs.

Buying less though die to various reasons (decline in quality, no need for more adventures, no interesting setting etc).

For you.
Definitely not for most people.
Also, everyone you play with needs their own copy.

If I go with that: my cheapest hobby is dota2... Many hours, no entry cost.
And then online chess.
But still D&D is very cheap.
 


But still D&D is very cheap.

It can vary a lot.

I don't buy miniatures for my D&D. I know people who buy a lot. I've done very few kickstarters and mostly for low cost PDF stuff. I've read of people spending a lot on them.

I don't go to conventions.

I still spend a bunch monthly on my hobby as my hobby budget on things I want.

You can play D&D for zero dollars.

You can play D&D with just buying the core books.

You can spend a lot monthly.
 

It can vary a lot.

I don't buy miniatures for my D&D. I know people who buy a lot. I've done very few kickstarters and mostly for low cost PDF stuff. I've read of people spending a lot on them.

I don't go to conventions.

I still spend a bunch monthly on my hobby as my hobby budget on things I want.

You can play D&D for zero dollars.

You can play D&D with just buying the core books.

You can spend a lot monthly.

Yes. But you don't have to. That is the point. Even if you need to buy new core books. It is still not expensive. And you regularly see people freak out, because "Greedy WotC wants to sell you books you already own".
Hey, you can still play Civilization 2. Still works... but people who liked that game will possibly be happy that you can now buy Civilization 6, which is modernized and streamlined.
I for my part am happy, that I can soon buy Diablo 4. Diablo 3 is now 10 years old.
Why can't RPG people be happy about an upgrade?
Why should everyone stick to an edition that is 10 years old, just because you happen to have bought so many books.

(Minis are still perfectly usable no matter which edition.)

Why do people hate the Idea, that today's young gamers can buy a modern edition.
There are new gamers who will turn 14 in 2 years and buy their first book.
They were 4, when 5e came out.

Do you want to tell them, that they should buy the PHB, but not the DMG, and for the ranger class it is better to also have tasha's guide.
Or do you want to tell them to just buy the new and improved core books that are based on the experience of 10 years?

Edit:
Or even better: just subscribe for 3€/month to get the core books.
 

Why do people hate the Idea, that today's young gamers can buy a modern edition.
There are new gamers who will turn 14 in 2 years and buy their first book.
They were 4, when 5e came out.

Do you want to tell them, that they should buy the PHB, but not the DMG, and for the ranger class it is better to also have tasha's guide.
Or do you want to tell them to just buy the new and improved core books that are based on the experience of 10 years?

Having a 13 yo with current copies of the books... I wonder if it would be nice if the new ones were released heading in to Black Friday weekend in 2024 to balance gifting and patience.
 

Yes. But you don't have to. That is the point. Even if you need to buy new core books. It is still not expensive. And you regularly see people freak out, because "Greedy WotC wants to sell you books you already own".
Hey, you can still play Civilization 2. Still works... but people who liked that game will possibly be happy that you can now buy Civilization 6, which is modernized and streamlined.
I for my part am happy, that I can soon buy Diablo 4. Diablo 3 is now 10 years old.
Why can't RPG people be happy about an upgrade?
Why should everyone stick to an edition that is 10 years old, just because you happen to have bought so many books.

(Minis are still perfectly usable no matter which edition.)

Why do people hate the Idea, that today's young gamers can buy a modern edition.
There are new gamers who will turn 14 in 2 years and buy their first book.
They were 4, when 5e came out.

Do you want to tell them, that they should buy the PHB, but not the DMG, and for the ranger class it is better to also have tasha's guide.
Or do you want to tell them to just buy the new and improved core books that are based on the experience of 10 years?

Edit:
Or even better: just subscribe for 3€/month to get the core books.
As someone who stuck with ADnD when 3 and 4e came out, I very much subscribe to the idea one can keep playing what they like and aren’t forced to buy the new thing. But I’m also not against the new thing because it adds choice. One DnD will be someone’s favorite edition. And that’s a good thing IMO
 

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