WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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No it is not.
If I divide my expenditures by the number of people who have played with me over the years + their own expenditures, we are looking at way less than that.

That's great all I'm claiming is per hour if entertainment D&Dvusnt the cheapest I've had.

Its 4X and grand strategy games. Similar cost to a phb around a 1000 hours or more per title.

D&D probably 3 hour sessions 20-30 sessions a year with breaks 2018-19 and Covid restrictions.

And they win on convenience, cost per hour etc. Hell I still break out SMAC on occasion and I played that since 2001.
 
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But they take half the cut compared to DTRPG. If you have any sort of name recognition at all -- or even people just looking at "more by this author" on DMs Guild -- it's better to funnel those customers over to the other side of the fence.
60-70%, not half. Unless DTRPG has changed their terms since I last looked at them, they take 30% if your product is exclusively sold there or 35% otherwise.

You are 100% correct, but WotC statement seems to imply that the OGL was never supposed to allow software.
The OGL never said any such thing, as has already been pointed out. The d20 STL had a bunch of restrictions in it that made software problematic, but not impossible.

And come to think of it, given their stated and implied aims with OGL 1.1, it seems those aims would be better served with a separate d20STL-style arrangement. You want to keep on trucking the way you have? Just use the OGL. You want access to the D&D Beyond marketplace and get your stuff integrated in the VTT? Sign this additional agreement.
 



That's great all I'm claiming is per hour if entertainment D&Dvusnt the cheapest I've had.

Its 4X and grand strategy games. Similar cost to a phb around a 1000 hours or more per title.

D&D probably 3 hour sessions 20-30 sessions a year with breaks 2018-19 and Covid restrictions.

And they win on convenience, cost per hour etc. Hell I still break out SMAC on occasion and I played that since 2001.
I’ve never gotten 8+ years of regular entertainment from any video game or board game, or any hobby item, other than the 5e phb.

Averaging out the no-play weeks and the 3-games-in-a-week weeks, I’m generally getting 4-8 hours of direct play time, about as much “theory” time, and probably like 8 hours discussion time. Too much discussion time tbh. I don’t get enough work done on creative projects.

5e has absolutely, unquestionably, brought me more hours of entertainment than anything else I’ve ever purchased.
 

I’ve never gotten 8+ years of regular entertainment from any video game or board game, or any hobby item, other than the 5e phb.

Averaging out the no-play weeks and the 3-games-in-a-week weeks, I’m generally getting 4-8 hours of direct play time, about as much “theory” time, and probably like 8 hours discussion time. Too much discussion time tbh. I don’t get enough work done on creative projects.

5e has absolutely, unquestionably, brought me more hours of entertainment than anything else I’ve ever purchased.

Grand strategy games are often sa dbix, get updates and have ttat one more turn feeling of 4X.

Europe Unversalis for example you generally start in Europe and figure out the game.

Then you'll go play as Ottomans, Tinyrids or whatever. Then they do Aztec fflc so go play that. Africa is also there so African Prussia Songhai may appeal. Hmmn Great Zimbabwe. Hang on India is rich and they overhauled Shogun mechanics.......

WW2 may appeal Hearts of Iron, how about RPG elements in Crusader Kings. Oh sci Fi in Stellaris......

Each titles roughly good for 1000- hours.
 

Grand strategy games are often sa dbix, get updates and have ttat one more turn feeling of 4X.

Europe Unversalis for example you generally start in Europe and figure out the game.

Then you'll go play as Ottomans, Tinyrids or whatever. Then they do Aztec fflc so go play that. Africa is also there so African Prussia Songhai may appeal. Hmmn Great Zimbabwe. Hang on India is rich and they overhauled Shogun mechanics.......

WW2 may appeal Hearts of Iron, how about RPG elements in Crusader Kings. Oh sci Fi in Stellaris......

Each titles roughly good for 1000- hours.
I know extremely few people who have played any of those for as many hours as I’ve played 5e.

Regardless, your long term enjoyment of those games isn’t really indicative of a general case of them providing more hours of entertainment than the core books of an edition of D&D .
 

I know extremely few people who have played any of those for as many hours as I’ve played 5e.

Regardless, your long term enjoyment of those games isn’t really indicative of a general case of them providing more hours of entertainment than the core books of an edition of D&D .

I'm not claiming that though they're not for everyone. But you can probably replace them with a hobby of your choice.

I run a 3 hour session if D&D throw in cancelatiins, real life, holidays etc might get 20-30 sessions a year.

Currently playing two online games if Stellaris twice a break (paused due to holidays atm), plus off line play.

I've got Crusader Kings 3 barely played and Victoria 3 completely unplayed sitting there.

Plus finishing up a second playthrough if Assassin's Creed Odyssey first one was 220 hours bought the complete game 75% off. That's 2-3 years of D&D gaming for $20-$30 bucks iirc.

I don't have to prepare squat, don't have to worry to much people canceling and it's way more convenient.

CK3 and Vicky3 were also free via old EUIV players shouting me the games as a thank you as some of the people I game with date from EUIII other friends date from Call of Duty 2.

So yeah D&D isn't that cheap is the main point. Few hundred hours on SMAC game was $7 iirc.

Way to many hours on EUIV over 8 years.

Tbf I don't really pay for D&D much these days either others do.
 

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