A Dragonlance Retrospective: Part 2

Following up on Part 1, we look at the return of Dragonlance from the 90s to its current incarnation.

186462.jpg

The Saga Continues

In the late 90s Dragonlance made another return, with a reboot in terms of both setting and system. It became the main setting for the launch of a new Saga Edition D&D (although this would be a very different system to the one later used for Saga system Star Wars). The changes were huge. The world of Krynn was stolen by Takhesis who left all the other gods behind and claimed it was now the ‘Age of Mortals’. The system was also completely different, more narrative and less dice rolling.

As you might imagine, the reception was extremely mixed. Those new to Dragonlance didn’t see the setting changes. Those who played the new system usually reported it to be well designed and a great way to play the game. But many Dragonlance fans hated the new setting, often just as a reaction to losing what they knew. Additionally, the new system failed to catch on with those who really wanted to just roll a d20. So, after a very mixed reception and a decent collection of boxed supplements the Saga edition faded into obscurity.

Dragonlance Returns

But, as you can see, Dragonlance refuses to just fade away entirely. In 2003 a new company, Sovereign Press, that would later become Margaret Weis Productions, began writing Dragonlance setting books for the new Third Edition of D&D. The new books were back to the hardcover supplements that fans expected, and followed the rules they were used to. This is to say nothing of the renewed confidence at having the original authors back in the driving seat. Sovereign Press produced nearly a dozen new books, including pretty much one for each class. This gave fans the detail they’d been waiting a very long time for in the shape of whole books on Wizards of High Sorcery and the Knightly Orders of Ansalon etc.

More importantly Sovereign Press rewrote the original series of 14 modules into an updated collection under the eye of veteran designer Cam Banks. Dividing the campaign into the same three parts as the Second Edition update, this new version went much further than upgrading the stats. Large amounts of extra options and encounters link the various dungeon adventures and make the whole series a more cohesive and continuous campaign.

There was just one problem though. In 1st and 2nd edition, there was essentially a dragon to fight at each level, and the original modules reflected that. There was a dragon to fight in each module, suitable for the party’s level of experience. However, 3rd edition made a point of upgrading all dragons as high level monsters. It was almost a core feature of the new system that dragons would be a thing for great heroes to fight, whatever their colour and age. So the designers had to find a variety of bonus options to stop the player characters getting slaughtered in the early modules fighting the same dragons who were now well out of their league. This ranges from the Blue Crystal Staff becoming a Deux Ex Machina and one dragon only facing the PCs after a brutal fight with another dragon leaves it on barely any hit points. So the adventures are also very much worth reading as a masterclass in adapting the narrative to the demands of a new system.

Sovereign Press finished producing books after creating a very healthy collection in 2007. Margaret Weis Productions went on to deliver several other games such as Smallville, Firefly and Leverage. Margaret Weis and Tracy Hickman, who can both usually be found as regular guests at Gen Con have also just produced a new Dragonlance novel “Dragons of Deceit”.

Crossover Tales

While that would be the last for Dragonlance until recently (except for a fan-crafted 4e conversion on the Dragonlance Nexus) the story doesn’t entirely end there. Dragonlance spread into two other D&D settings. The first was Spelljammer with ‘Krynnspace’ a module allowing Spelljammer crews to reach the Dragonlance setting from space. This not only linked Dragonlance and Spelljammer together but offered Dragonlance fans a view of Krynn as a planet is a system rather than as the continent of Ansalon.

The other crossover came in the shape of Ravenloft, with Lord Soth’s tragic backstory making him one of the lords of a domain. There was even a crossover Dragonlance/Ravenloft adventure facing the Death Knight in ‘Where Black Roses Bloom’. In this adventure the player characters face Lord Soth via several of his memories as he tries to return to Krynn.

Now Dragonlance returns again with Shadow of the Dragon Queen, and perhaps it might spark a few more 5e adventures in Ansalon and beyond. If you want to know more about the history of Krynn in game terms, it is always worth checking out Shannon Appelcline’s product histories on DrivethruRPG and in his books ‘Designers and Dragons’.
 

log in or register to remove this ad

Andrew Peregrine

Andrew Peregrine


It is a shame SAGA didn't take off. I enjoyed it even more in its Marvel super hero version which I used as a generic gaming system.

I'm surprised no one has OSR'ed/retrocloned it yet.
I really think it was one of the best systems to model the fantasy of the novels and the setting. Pity, though, that there was never really a conversion to make it work with 1e/2e. While I do have the SAGA Chronicles module, it doesn't really give good guidelines on conversion.

Also, I am seconding that I would love a retroclone of SAGA, or for it to be re-released in some form (preferably updated slightly).
 

More importantly Sovereign Press rewrote the original series of 14 modules into an updated collection under the eye of veteran designer Cam Banks.

Somehow this flew under my radar. I was vaugly aware of the 3E Dragonlance rule books but don't remember the module rewrites.

Quick search shows they are still available on Drivethrurpg.com and they have POD option! (Not sure why you didn't link with affiliate links to make some cash).
 


EthanSental

Legend
Supporter
I missed the 3e redo as well…thanks for that mention.

I’m hoping some quality adventures pop up on the dms guild for Dragonlance. What season or storyline is the adventurers league covering? Is it DragonLance?
 

Mortus

Explorer
It is a shame SAGA didn't take off. I enjoyed it even more in its Marvel super hero version which I used as a generic gaming system.

I'm surprised no one has OSR'ed/retrocloned it yet.
There is a small retroclone of the rules version that came with the Fate Deck on DTRPG:


It’s OGL so maybe someone can expand on it…
 

Dioltach

Legend
The first was Spelljammer with ‘Krynnspace’ a module allowing Spelljammer crews to reach the Dragonlance setting from space. This not only linked Dragonlance and Spelljammer together but offered Dragonlance fans a view of Krynn as a planet is a system rather than as the continent of Ansalon.
If I'm not mistaken, the first Spelljammer novel was set on Krynn. Perhaps in an attempt to bring in the Dragonlance novel readership?
 

Steel_Wind

Legend
As a frustrated wannabe DragonLance DM -- I have never actually run the Classic campaign as a contiguous whole -- this year marks the 39th anniversary. And I am finally going to run it - ultimately alongside SotDQ and then attempt to bring them together at the same time and have a campaign crossover. This is my wish.

Bottom Line: a solid 5e conversion of the Classic campaign DL1-14, and updated a tad, is what I want more than anything. There are lots of gameworlds that do generic fantasy better than Krynn - and that's okay. Krynn was made to tell a specific story: the War of the Lance, which remains a compelling and unique campaign. Tell that story well - that's all I ask of the setting and the brand.
 

Stormonu

Legend
SAGA - I wanted to like it, but now, looking back, I'd rather burn it all. It was bad, bad, bad. I was glad when the 3E Sovereign Press showed up and rolled it back to the mainstream rules and the War of the Lance.

Unfortunately, over the years I've made no less than 3 attempts to run the original DL modules in some incarnation, and just never can get the group invested to get past the equivalent of DL1. I'm hoping the 5E version, which doesn't have you playing as the novel characters turns out to be the charm that finally works.
 

Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top