How does that work for things done by a team? (Like Level-Up where there are a bunch of designers and a publisher listed, or, as I'm beginning to suspect, do I have absolutely no clue about wrok for hire and the like).
Yes, I had hypothesized this in a different thread some days ago. I was accused of peddling conspiracy theories.Whatever is happening, it really seems like someone is leaking behind-the-scenes non-finalized stuff from WotC, presumably in an attempt to create enough of a kerfuffle that WotC goes "Hmmm this isn't a great idea!".
I don't have any opinion of him (didn't really look into these things to be honest), & I have never played Zweihander, I'm just reporting on the current developments.This is absolutely shooting the messenger, but I'm not particularly inclined to take DF on good faith when it comes to his bottom line.
“One of the biggest changes to the document is that it updates the previously available OGL 1.0 to state it is “no longer an authorized license agreement.” By ending the original OGL, many licensed publishers will have to completely overhaul their products and distribution in order to comply with the updated rules. Large publishers who focus almost exclusively on products based on the original OGL, including Paizo, Kobold Press, and Green Ronin, will be under pressure to update their business model incredibly fast.”"While the original open gaming license is a relatively short document, coming in at under 900 words, the new draft of the OGL 1.1, which was provided to io9 by a non-WotC developer, is over 9,000 words long."
Bloody hell. Still reading.
I read it, perhaps I misunderstood the point, or missed something, but it still seemed to be saying you could copyright these elements we don't normally copyright because of how they come together (but that is still fundamentally allowing the groove and vibe to be copyrighted---again unless I am missing something here)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.