FormerLurker
Adventurer
Computer software =/= video games.You’re mistaken. Wizards have made specific representations about that in the past. And who who knows what cool CRPGs we could get from indie studios with the OGL 1.0(a) going forward?
Q: I want to distribute computer software using the OGL. Is that possible?
A: Yes, it's certainly possible. The most significant thing that will impact your effort is that you have to give all the recipients the right to extract and use any Open Game Content you've included in your application, and you have to clearly identify what part of the software is Open Game Content.
One way is to design your application so that all the Open Game Content resides in files that are human-readable (that is, in a format that can be opened and understood by a reasonable person). Another is to have all the data used by the program viewable somehow while the program runs.
Distributing the source code not an acceptable method of compliance. First off, most programming languages are not easy to understand if the user hasn't studied the language. Second, the source code is a separate entity from the executable file. The user must have access to the actual Open Content used.
Open Game License:Frequently Asked Questions
Open Game License: Frequently Asked Questions -- Version 2.0 -- January 26, 2004web.archive.org
By software there they meant character builders, encounter builders, and similar online tools.
As many, many people have pointed out, how do you allow "all the recipients [...] to extract and use any Open Game Content you've included in your application" if it's an automated video game that represents a class features as automated effects.
It's a hurdle and a big reason why we haven't seen many OGL video games (or any?) in the past 20 years, indie or otherwise. If we didn't get many before, why would it change in the future?