Corinnguard
Hero
Unless they are like the Gorn from Star Trek: Strange New Worlds.You don't get the Cthulhu overtones or body horror implicit with theillithidsmind flayers, but the niche seems otherwise filled.![]()

Unless they are like the Gorn from Star Trek: Strange New Worlds.You don't get the Cthulhu overtones or body horror implicit with theillithidsmind flayers, but the niche seems otherwise filled.![]()
The Nedraz Heritage Entry contains this section:You don't get the Cthulhu overtones or body horror implicit with theillithidsmind flayers, but the niche seems otherwise filled.![]()
This reminds me of the PF2 Drow's Fleshwarping practices. There is even a Fleshwarp ancestry. Fleshwarp - Ancestries - Archives of Nethys: Pathfinder 2nd Edition DatabaseThe Nedraz Heritage Entry contains this section:
"In their lost time they created empires and warred and sought to know all that could be known under very different stars than we now see. And with their Strange Sciences they sought to change the world to suit themselves, to make the beasts of the world their servants, to change the very face of the world. In time, their pride grew beyond their abilities and they made a mistake that could never be forgiven."
These two particular phrases are directly tied to Valusian Serpentfolk lore. Specifically that they used strange sciences (Sorcery, Genetic Engineering, Etc) to modify other creatures into their servants. They'd take a rhinocerous and make it into a scale-covered reptilian monstrosity more pliant to their will. They'd take their own people and warp them to look like humans to infiltrate and replace important members of society, like Kull the Conqueror.
The body horror is still there... it's just written into the margins so you get to fill it out in the way that best fits your game, rather than being locked into a detailed ceremorphosis.
If you want it to be horrific sorcery that takes mere minutes, you can. If you want it to be giant glass vats with people floating in strange liquids and goops... It's an option. Heck. Maybe I'll release a Nedraz-directed supplement for the Malison and Abomination equivalents not as "Dendar-Focused Successes" but the twisted work of their sciences...
The body horror is still there... it's just written into the margins so you get to fill it out in the way that best fits your game, rather than being locked into a detailed ceremorphosis.
If you want it to be horrific sorcery that takes mere minutes, you can. If you want it to be giant glass vats with people floating in strange liquids and goops... It's an option. Heck. Maybe I'll release a Nedraz-directed supplement for the Malison and Abomination equivalents not as "Dendar-Focused Successes" but the twisted work of their sciences...
I will have to check that out. I have fantasized about a Gorn reboot for years, and didn't realize someone had already done the ground work. I wonder how it will match up with my own ideas.Unless they are like the Gorn from Star Trek: Strange New Worlds.That series took the Gorn from the original Star Trek series, and made them scarier to behold.
Well, I generally dislike psionics - but I still backed. I will say I am much happier to buy a psionics 3PP supplement than it be in the core rules.$13,000!
That's another commission and another thousand down!
People really must have wanted psionics!!
Huh. That's kind of interesting. I had a half-drow character that had the ability to do that kind of forcibly bestowed upon him through magical torture back in the 2E days. It was heavily inspired by the Tzimisce from Vampire: the Masquerade. It also kind of revealed that he was actually a full blood elf, as the process separated his drow and surface elf halves symmetrically across his body.This reminds me of the PF2 Drow's Fleshwarping practices. There is even a Fleshwarp ancestry. Fleshwarp - Ancestries - Archives of Nethys: Pathfinder 2nd Edition Database
What was your take on the Gorn? curious I watched bits of a SNW episode where an Enterprise Away team had to deal with some Gorn hatchlings. The series hasn't gotten around to showing what an adult Gorn looks like. Or how dangerous they are.I will have to check that out. I have fantasized about a Gorn reboot for years, and didn't realize someone had already done the ground work. I wonder how it will match up with my own ideas.
EDIT: Nope, that is an awful retcon of the Gorn IMO. I just read about the Gorn in SNW and I am worse for it. They went from an interesting and nuanced species to fairly mindless villains. I guess my ideas are safe!
Well the original series commented on how they are skilled engineers, intelligent, social and hinted they could be negotiated with. So I had them eventually joining the Federation and becoming the major force of military-type engineering for the Federation. So most innovations in weapons and shields came from Gorn engineers. They also had a semi-independent elite force of shock troops/ ships that could be called to action when the mission was more hostile than what the Federation flagships & people were designed/trained for.What was your take on the Gorn? curious I watched bits of a SNW episode where an Enterprise Away team had to deal with some Gorn hatchlings. The series hasn't gotten around to showing what an adult Gorn looks like. Or how dangerous they are.