xiphumor
Legend
My knowledge of earlier editions is largely limited to their names, so I’m glad to have this passed down. I have to imagine that the project would receive additional charm if old favorites were reintroduced into the game.

My knowledge of earlier editions is largely limited to their names, so I’m glad to have this passed down. I have to imagine that the project would receive additional charm if old favorites were reintroduced into the game.
I very much like this, although creating rules to apply it generally across the board might be a separate project.I very much like effects that induce peril, and by peril I mean creating a threat that the player has the ability to avoid or mitigate.
So for basic cantrips, sure, whatever, just deal some damage, but for higher level stuff, Melf's Acid Arrow is a neat premise in that you can take an action to avoid future damage.
And, like, I'd much prefer a fireball that does 5d6 damage (save for half) and then sets the area on fire, so if you enter or end your turn in the area you take 10 fire damage.
And make a necrotic spell that does damage to the victim whenever they take an action that requires an attack or a save, so they have the chance to break the curse before it kills them.
Oh, and have more ways to break spells that don't require someone to be a 5th level spellcaster who knows dispel magic. Like, let fire spells disperse water spells. Let any radiant spell be able to disrupt a necrotic spell. Stuff like that.
Have you converted any of the elemental spells from 3e's Complete Arcane? curious
I don't own that book, so no, sorry.Have you converted any of the elemental spells from 3e's Complete Arcane? curious
It's cool. I happen to have it, and have been pondering about converting a 3rd-level Earth spell to A5e.I don't own that book, so no, sorry.