Level Up (A5E) O5E to A5e subclass compatibility overview.


Is there a way to tweak Battlemaster to merge its benefits into the traditions without unbalancing either?


Lv3: Student of War: At 3rd level, you gain proficiency with one type of artisan's tools of your choice. You may also choose one of the following specialties: History (War), Engineering (Siege-craft), Intimidation (Weapon Displays).
Combat Superiority: At 3rd level, you gain proficiency in one combat tradition of your choice. When you gain this feature you can choose one of the manoeuvres you know and replace it with another manoeuvre of the same degree or lower from your newly chosen combat tradition. You gain another combat manoeuvre at 7th level and one more at 15th level.
Superiority Dice. Your superiority dice are d8s. Once per round when you spend at least one exertion point, you may add your superiority die to the damage inflicted by any attack you make as part of a combat manoeuvre (including triggering attacks).
Superior Manoeuvre Specialisation: You may choose to master a combat maneuver you know. Your manoeuvre DC for any mastered manoeuvres increases by 2 instead of 1.

Lv7: Know Your Enemy: Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
  • Strength score
  • Dexterity score
  • Constitution score
  • Armor Class
  • Current hit points
  • Total class levels, if any
  • Fighter class levels, if any
You can an expertise die on initiative rolls in any combat involving the observed creature within the next 7 days

Lv10: Additional Fighting Style: At 10th level, you’ve mastered multiple styles that constitute a battlemaster’s martial prowess. You gain an additional Fighting Style.
Improved Combat Superiority: At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.
Lv15: Relentless: Starting at 15th level, when you roll initiative and have no exertion points remaining, you regain 1d4 exertion points.

Lv18: Insurmountable Combat Superiority: You can expend 2 Exertion Points to add a superiority dice to you all your weapon damage on your turn.

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No changes are needed, just use A5e Versions of Spells when possible.
I'll quibble with you on this one. The Druid subclasses that give short-duration alternative uses of Wild Shape (like Spores or Stars) seemed to cause a few issues in A5E at earlier levels. These subclasses assume you can use your new wild shape forms (Starry Form, symbiotic entity etc.) 6 times per day throughout levels 1-20. But since A5E limits wild shape uses to PB/day, lower level druids can use these abilities a lot less, and their short duration of 10 minutes means they're much less appealing as options.


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