Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)

The YouTube channel 3 Black Halflings spoke to WotC's Kyle Brink (executive producer, D&D) about the recent Open Game License events, amongst other things. It's an hour-plus long interview (which you can watch below) but here are some of the highlights of what Brink said. Note these are my paraphrases, so I encourage you to listen to the actual interview for full context if you have time.

OGL v1.1 Events
  • There was a concern that the OGL allowed Facebook to make a D&D Metaverse without WotC involvement.
  • Re. the OGL decisions, WotC had gotten themselves into a 'terrible place' and are grateful for the feedback that allowed them to see that.
  • The royalties in OGL v1.1 were there as a giant deterrent to mega corporations.
  • Kyle Brink is not familiar with what happened in the private meetings with certain publishers in December, although was aware that meetings were taking place.
  • When the OGL v1.1 document became public, WotC had already abandoned much of it.
  • The response from WotC coinciding with D&D Beyond subscription cancellations was a coincidence as it takes longer than that to modify a legal document.
  • The atmosphere in WotC during the delay before making an announcement after the OGL v1.1 went public was 'bad' -- fear of making it worse if they said anything. The feeling was that they should not talk, just deliver the new version.
  • Brink does not know who wrote the unpopular 'you won but we won too' announcement and saw it the same time we did. He was not happy with it.
  • 'Draft' contracts can have dates and boxes for signatures. Despite the leaked version going to some publishers, it was not final or published.
  • There were dissenting voices within WotC regarding the OGL v1.1, but once the company had agreed how to proceed, everybody did the best they could to deliver.
  • The dissenting voices were not given enough weight to effect change. Brinks' team is now involved in the process and can influence decisions.
  • The SRD release into Creative Commmons is a one-way door; there can be no takeback.
One D&D
  • The intention is that all of the new [One D&D] updates they are doing, "the SRD will be updated to remain compatible with all of that". This might be with updted rules or with bridging language like 'change the word race to species'.
  • Anything built with the current SRD will be 100% compatible with the new rules.
  • Brink does not think there is a plan to, and does not see the value, in creating a new OGL just for One D&D. When/if they put more stuff into the public space, they'd do it through Creative Commons.
  • WotC doesn't think of One D&D as a new edition. He feels it's more like what happened with 3.5. They think 5E is great, but coud be better and play faster and easier with more room for roleplay, so there is stuff they can do to improve it but not replace it.
Inclusivity
  • WotC is leaning on the community to discourage bad actors and hateful content, rather than counting on a legal document.
  • They are working on an adaptable content policy describing what they consider to be hateful content which will apply to WotC's work (no legal structure to apply it to anybody else).
  • They now have external inclusivity reviewers (as of last fall) who look over every word and report back. They are putting old content through the same process before reprints.
  • Previously cultural consultances were used for spot reviews on things they thought might be problematic, but not everything (e.g. Hadozee).
  • The problematic Hadozee content was written by a trusted senior person at WotC, and very few people saw it before publication.
  • 'DnDShorts' video on the internal workings and management culture of WotC is not something Brinks can talk on, but it is not reflective of his team. Each team has its own culture.
  • In the last couple of years the D&D team hiring process has made the team more inclusive.
  • When asked about non white-CIS-men in leadership positions at WotC, Brinks referred to some designers and authors. He said 'guys like me, we're leaving the workforce, to be blunt' and 'I'm not the face of the hobby any more'. It is important that the creators at WotC look like the players. 'Guys like me can't leave soon enough'.
Virtual Tabletops (VTTs)/Digital Gaming
  • Goal is to make more ways to play ('and' not 'instead') including a cool looking 3D space.
  • Digital gaming is not meant to replace books etc., but to be additive.
  • The strategy is to give players a choice, and WotC will go where the player interests lie.

 

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AstroCat

Adventurer
If the population in their market is still mostly white male gamers, and they aren't the majority of the population in general, then it looks like there are certain other areas that offer some pretty good growth potential. Hence, the deliberate efforts at inclusion.

Yeah, we see that a lot, following up the claim with a but. But nothing. You want to welcome any and all into the hobby, you have to do the work to do so.
Yes, you can work the TAM but there are more factors that come into play. If it was that simple everyone would sell everything to everyone with success. It's way more complicated than that otherwise brand management wouldn't be a profession.

And to the other part, work... you mean that when someone with any interest wants to talk games and hobby stuff, or make plans to play games I treat them equally with respect and interest, and hopefully become gaming friends. Yeah ok, work done since I was a kid. If you mean I am going to put down one group of friends to the benefit of another, nope not going to happen, we can all be friends and play games together with mutual respect.
 


Sure I think they are looking at that. But I also think they are making sure the hire has the skills. This idea that PoC are being hired with no skills just isn't really true. It's a myth and often used as a dog whistle.
This conversation will go nowhere because everyone goes binary. It is not fruitful to have conversations like these. Why is this always the only way the internet sees us having conversations?

Absolutely Sacrosanct, it's the bum off the street people are posting about, the dude with zero skills, who struggles to read and spell their name and sexually harasses, votes for the wrong party, and traffics children on weekends. :rolleyes:
 


Umbran

Mod Squad
Staff member
Supporter
Just as an aside as I'm only getting to this video now, Kyle says WotC spoke to the biggest content creators during this entire process - is the Enworld community + content created such as A5e and the weekly/monthly mini-mags really not considered large enough for them to speak to Morrus?

I am not Morrus, but my understanding is that in order to be part of that discussion, he'd have had to sign an NDA. Such an NDA would have complicated reporting on the developments as news, so he chose not to.
 

Skill development is often highly related to opportunity. Opportunity is often based on the social and fiscal capital in ones community and family. Those things are not equally distributed.



Candidate traits for most positions are highly multidimensional, and for any competitive hiring situation it feels like it is rare that someone is better on all of them - or that there is agreement on how the various traits are combined. If there are several similar candidates it feels like some tie breaker will be used. I'm not sure "my conversation with them went well [because we have a lot of social life things in common]" is a particularly good one - but I'm betting it is used a lot.
I strongly promote that same opportunity (instead of quotas) is the correct way to achieve same representation.
 

I'll live to see you eat those words.
What licence do you think it'll be? In general terms if it's not one that exists yet.

People always expect that Marvel to be huge but most Marvel RPGs including the current upcoming one seem to be of quite moderate popularity. Not saying you do, but it's a common one.
I have no idea how old you are, but I will not live that long!
Right? I was thinking "I'm 44 and even if I make it to 94 I'm not sure I'll have seen that yet".
 


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