Black Flag So What's In Kobold Press' BLACK FLAG First Playtest?

Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside? The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being...

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Black Flag, the codename for Kobold Press' new open TTRPG, announced during the height of the recent OGL controversy as an open alternative to 5E, has put out the first playtest packet. It's 12-page document of character creation rules. So what's inside?

The introduction summarises character creation, defining 5E concepts like level, hit dice, and so on. It introduces the game as being backward-compatible with 5E.

Black Flag -- like Level Up: Advanced 5E, and Ancestry & Culture--divides the 5E concept of 'race' and 'subrace' into inherited and cultural elements. Black Flag goes with the terms Lineage and Heritage.

It goes on to present the Dwarf, Elf, and Human, along with a choice of two heritage traits for each--the heritage traits for dwarf, for example, are Fireforge and Stone. Elves get Cloud and Grove, while humans get Nomadic and Cosmopolitan. You can choose any heritage for your lineage, though. These are analogous to 5E's 'subraces', although the inherited/learned elements are separated out -- Cloud Elves are a lot like High Elves, and Grove Elves are a lot like Wood Elves, for example.

Following that are two backgrounds -- Scholar, and Soldier. They each give the usual array of proficiencies plus a 'talent'.

Magic, martial, and technical talents are essentially feats. You get a talent from your background, and can substitute an ability score increase for one.

The playtest feels to me much like a 5E written in their own words, but with 5E's 'race/subrace' structure replaced with 'lineage/heritage', the biggest thing being that the heritage (what was subrace in 5E) is cultural.

As a disclaimer, I do of course publish Level Up: Advanced 5E, which shares the exact same goal as Kobold Press' project (BTW, check out the new A5ESRD site!) It will be interesting to see how the approaches diverge; while both are backward-compatible, they already have different ways to handle what 5E calls race -- Level Up has you choose a heritage (your inherited species, basically), and any of 30+ cultures (learned stuff from where you grew up). Black Flag goes with lineage (again, your inherited species), and a choice of heritages for each lineage. And the bestselling 5E book Ancestry & Culture on DTRPG, uses those terms -- so there's plenty of options to choose your heritage/culture, lineage/heritage, or ancestry/culture!

Whatever happens, the future certainly contains a choice of open 5E alternatives!
 

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FitzTheRuke

Legend
I'd give elves some kind of "far vision" or similar, where they get a +1 to ranged attacks? I don't know, I want characters to have to worry about light sources again (I'm old, what can I say).
My son was saying the other day, "Why even bother with darkvision? Light doesn't do anything in the game."

In other words, in three years of playing D&D, he'd never seen light come up. That made me sad.
 
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overgeeked

B/X Known World
My son was saying the other day, "Why even bother with darkvision? Light doesn't do anything in the game."

In other words, in three years of playind D&D, he'd never seen light come up. That made me sad.
Yeah. It's weird how design choices push certain things out of regular play. Technically light matters quite a bit...until you realize that 2/3 of all PC races have darkvision and that (most/every?) caster has access to some cantrip the sheds light.
 



Zaukrie

New Publisher
Given how 5E has abandoned almost all of the simulation based gameplay elements, it seems weird it still make light and vision as complex as it is -- especially since most people play it like darkvision means "can see perfectly in the dark."
Good point.
 


Zaukrie

New Publisher
I realize we need to keep alignment, it is part of the rules.....but I'd like a comment or two about it being a DIAL, not a switch. NO ONE (outside a few creatures) is purely lawful or purely neutral or whatever (please don't turn this into a thread about alignment, I'm making a suggestion to KP here about what I'd like to see in their rules).
 


Parmandur

Book-Friend
I realize we need to keep alignment, it is part of the rules.....but I'd like a comment or two about it being a DIAL, not a switch. NO ONE (outside a few creatures) is purely lawful or purely neutral or whatever (please don't turn this into a thread about alignment, I'm making a suggestion to KP here about what I'd like to see in their rules).
Yeah, I say drop Alignment from Heritages, too, put that entirely in Character Concept.
 

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