Whizbang Dustyboots
Gnometown Hero
Ooh, I didn't know about that. That's handy. And an interesting level range.Well, they also added levels 13-24 to the PHB.
Ooh, I didn't know about that. That's handy. And an interesting level range.Well, they also added levels 13-24 to the PHB.
Yeah, the setup really is perfect for making a campaign your own. Have to say it’s better than Krynn after the end of the War of the Lance, where I personally am more like, “What am I doing? The world’s already been saved.”I have no interest or need for Aihrde, but I do admire the set up, where you have a cosmic-level big bad who was defeated in the lifetime of the older human NPCs in the setting, meaning there's still likely lots of pockets of his lieutenants and subsequent warlord-held territories to adventure in, a hopeful aura of "whew, we're glad that's over" for heroic young kingdoms and really ancient, almost forgotten ruins from the time before, meaning almost anything could show up with the argument that records of it were lost or destroyed during the Winter Dark.
How would you rework it?I don't know what would sway me towards C&C. Maybe a reworking of SEIGE?
I would reframe it with more standard D20 resolution mechanic language.How would you rework it?
I've read of CKs instead setting difficulty to a default of 18. If the check involves your Prime, roll and add +6. If it's not prime, roll. Still gives a chance, but more successful with a Prime.I would reframe it with more standard D20 resolution mechanic language.
"Your target number is X, unless it's difficult, in which case, it's Y."
I'm still not sure the SIEGE engine is better than the standard d20 resolution system, especially if you add in advantage/disadvantage.
I think the biggest issue is just the Troll Lords' phrasing of it is opaque. If they could be forced to rewrite that section without using any of their existing jargon, the clarity and usability of it would go way up.
But, again, I'm not sure it's a system worth saving. Nothing will break if you just swap it out.
By not having a "roll-under" system reminiscent of THAC0 with positive modifiers used to subtract from a DC - which is set based on what your favored ability checks are - and again modified by a Challenge Rating. (I guess that's how it works - I'm actually too confused by it now to adequately explain it.)How would you rework it?
This is my preference. I think it not only makes more sense to the player, t makes life easier for the GM as they don't need to know if the Stat is Prime when coming up with the difficultly - the difficulty is always the same.I've read of CKs instead setting difficulty to a default of 18. If the check involves your Prime, roll and add +6. If it's not prime, roll. Still gives a chance, but more successful with a Prime.