Thomas Shey
Legend
Sure, although I would counter that avoiding some of those constraints places some additional constraints on the scope of play and which sorts of characters/situations are appropriate. Albeit most of those constraints are pretty widely accepted in adventure gaming. That's really the subject of another thread though.
I absolutely agree. There are a lot of people who passively assume that the setting and as such events should only be responsive to the aims and nature of the PCs in what some might call a naturalistic way (i.e. in a way that does not address those things in any sort of a narrative way, but what, if you'll allow me the term, is sort of a simulationist way), and a smaller number that are adamant about it. I can't follow them there, because I've spent too much of my gaming career running superhero games where, even if trad in other ways, were very up-front that such things are too much of the genre to ignore, whether you put it in structurally or manually.
(Which doesn't mean I don't understand the attraction of a more simulationist campaign--I used to lean-in to that much more strongly in my youth--but it simply doesn't cover the full range of oppropriate RPGing.)