Voadam
Legend
That's how radius effects work in my 5e games.I too miss my firecubes. No fuss, no muss, no "well the fireball only enters a fraction of this square so it has no effect on you".
That's how radius effects work in my 5e games.I too miss my firecubes. No fuss, no muss, no "well the fireball only enters a fraction of this square so it has no effect on you".
I know it's blasphemy, but I hate counting diagonals as 1.5 spaces too.That's how radius effects work in my 5e games.![]()
5e has an awful lot of RAW "the DM can . . ." which makes plugging in whatever rule or aspect of a rule from 4e or 3e fairly easy.I know it's blasphemy, but I hate counting diagonals as 1.5 spaces too.
I look forward to it! Thanks for the update.You can find my old musings here:
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D&D 4E - Changing the Combat Parameters of 4th Edition
Having read read DM David’s blog and playing 4th Edition and doing some 4th Edition conversions from 3.5 edition I have to agree with some of his statements. “In D&D next, a party can role-play, explore, and finish a few fights in a 2-hour session. In 4E, not a chance. At most, players can drop...www.enworld.org
It plays really well. I have spent the last 2 years implementing many of the features into a 4.5 Edition macro framework for Map Tools that really speeds up game play. It has been a real effort, but I am getting there. Will start to share once I am ready.
/Myrhdraak
I agree with all this. I wasn't a fan of 4e but not because it was "bad" but because it was not my preference. It was like butterscotch: I don't like butterscotch but I don't think anyone who likes butterscotch is weird. But d&d is "chocolate" and you can't swap butterscotch for chocolate.
- Rename it to a different game. Even if it's got the D&D IP, don't call it D&D. Let it be D&D adjacent.
- Stop with the chart-filling in lieu of design. Just because you have 8 power types and 4 class roles doesn't mean you need 32 classes.
- A better skill system. I'm not entirely sure what I'd do instead, but a game with combat as deep and interesting as 4e needs more from skills. And Skill Challenges are good, but they turn everything into a nail.
- Also do the 5e magic item treatment. Keep the abilities, lose the scaling enhancement bonuses.
- Drop levels 21+. Maybe even drop levels 16+. Maybe add them in much later, but they're a low priority. That cuts down the number of powers and monsters that you need to create by 30%-50% right out of the gate.
So, if you are not a 4e hater, how would you rework it? My personal takes would be:
Good plan!Step 1: Exile whoever came up with Essentials to the MtG department, never to be seen again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.