And I'm saying they aren't. You went looking for very specific things, because you saw those as being the only way something could be not combat-oriented.
No. I'm giving you a couple of examples based on my memories from looking through those books when they first came out. There was nothing in them that interested me, and that's why I wrote what I wrote as to how I would redo 4e.
Those weren't the
only reasons I saw that the edition was so combat-heavy, but they are some of the bigger ones.
When you didn't see them, you then assumed that that meant the game was combat-oriented. It isn't--not any moreso than 5e, 3e, or any previous edition.
And yet, I rarely see 2e, 3x, or 5e being compared to a tactical combat video game.
By telling someone what something is for, the argument goes, you are also telling them everything else is forbidden. Hence, by saying what a monster is for outside of combat, you're telling the DM they aren't allowed to do anything else. That's why people hated 4e roles, because they (erroneously) claim that they're straightjackets denying any form of difference or creativity. Why wouldn't that also apply to monsters?
This makes no sense. Giving a monster a combat use
and a non-combat use isn't saying that the monster can't be used in combat.
Oh, don't get me wrong,
I think the whole argument is bunk. But we're already in the realm of not talking about what the text ever
says, but about what people
think about the text even when it explicitly rejects some interpretation.
Nothing about 5e statblocks, as
@James Gasik just noted, is even
slightly more non-combat-focused than the 4e ones. A couple of skills, maybe an alignment, ability scores. It's
not different. But for some reason 4e gets crapped on for being all combat all the time, and 5e gets its praises sung for being super supportive.
That's why I referred to the lore, which was very lacking in the first 4e MM, and became just as poor in recent 5e books. Compare, say, 5e's hags with 4e's hags. Fifteen paragraphs of flavor text versus just one.
I have three answers for you.
First: I don't actually believe that a character who scrupulously avoids any capacity to contribute damage is consistently effective, in any edition.
"Effective" is a loaded term. What's the game like? If you think of D&D as little more than a combat simulator with medieval dressing, then sure, a non-combat or low-damage character isn't "effective." If you think of D&D as a storytelling game, wherein one
plays a role, where combat is just
one means to an end, then a non-combat or low-damage character is perfectly effective, and can be a lot of fun.
And I prefer to think of D&D as a storytelling game.
Second: Not using only PHB material, but if you allow stuff beyond it, 100% yes, it is possible to create characters who have nothing beyond basic attacks for personal damage contribution. Certainly the Warlord can do it, the controversial "Lazylord" setup; there's also a pacifist Cleric option that actually punishes you for doing damage to other beings, but I don't know much about that.
And this is my problem. I shouldn't
need to buy PHB2 and a dozen issues of Dragon Magazine just to be able to roleplay effectively.
Third: Even your own request, if I consider it to be "effective" for the sake of argument, is at best very difficult to pull off in 5e. An Illusionist gets 4 starting cantrips (due to getting minor illusion for free--or a different cantrip of choice, if they already know that one) and eventually learns a total of 6. You have to be real scrupulous about avoiding the combat cantrips (counting things like blade ward and true strike here), there's literally only 7 truly distinct PHB options (since dancing lights is redundant with regular light) vs 8 combat cantrips (whether damage-dealing or combat-buffing.) It gets worse with the actual spells, since Illusion is one of the smallest schools. There are several spell levels with no Illusion spells at all in the PHB, and several of the spells that are present, such as blur or hypnotic pattern, only have use in combat. (Fascinating a creature for a single minute ain't non-combat utility.)
But the point is, I could
mostly have non-combat cantrips and one or two combat cantrips as a back-up, and either not use them or use them sparingly. I couldn't do that with 4e.