GMforPowergamers
Legend
having pre written 1-2 sentence ideas for townsfolk/guards/merchants that you can use to inspire these isa HUGE helpWe can assume that whilst important NPCs like Faramir and Denethor have detailed personality profiles, so the DM can fairly judge how they will react, we have to assume that GenericGuard#7 does not. So a skill roll decides. If it fails, the player playing Pippin will have to try something else. Or maybe Faramir dies. Sad, but not really significant for the plot.
dude it would make my day as a player if they were haveing a bad day... I know what it's like to have a bad day, deal with customers deal with a boss have all this stress... and don't get me started on "go home and relax" it's not like I don't have 99 problems there too..Now, the DM could create a personality for GenericGuard#7 on the fly. But this is where there is an issue with player agency. No matter what decisions the player has made, if the DM decides they are having a bad day the attempt fails,
now all I need to do is talk to them and see if I can find a way to make that day better... that is were insight investigation and hopefully a good DM going with it giives me there motives and there fears... or I flop and roll a 1 and opps make him remember that bard his last girlfriend left him for and I get punched in teh face...
great... happy people are easy too... just figure out what they WANT to believeore they decide they are having a good day, and the attempt succeeds.
that is the issue... that is why I don't like not having a well rounded social system.... It is PERFECRTLY fine by DMG and even this board to be like "Nope doesn't work no roll"Only the DM's decisions count, the player's decisions do not matter one jot.