Red Castle
Adventurer
To each their own, and I respect your opinion. It's true that the presentation can be off-putting if you are looking for a language that is more immersive.I haven’t played much of 4e so I do t have anything to say about mechanics, but ease down on the technical language to something more natural, change box formats to make it less boardgame-y/collectable trading card game-y, use more faux-medieval terms and be slightly less transparent about roles and whatnot, and you’d have a game I’d be willing to try.
I know all of these things shouldn’t be important and prevented me from seeing the essence of the game, but turns out they are important for me. Basically, 4e failed at the presentation step for me. It was a a bold new Curriculum Vitae format, and didn’t get called back for interview from me.
But for me it is the opposite, I love that the presentation is clear and easy to reference. In 4e, if you need to look for a rule quickly, it will be easy to find in the PHB, just look into the Contents table, go to the page and then read, odds are there will even be a rulebox for ease of reference. Now try doing that in 5e edition with let's say the skills, what you can actually do with all your skills. It's not even referenced in the Contents table, it's hidden under the ability score section.
And same goes for spells. Just take a look back to the previous fireball exemple a couple of pages ago. While the 3rd and 5e version has a presentation more immersive, the 4e version is much more easy to read and know what will happen. You don't have to look for all the information inserted in 2-3 paragraph of text. It saves a lot of time at the table to not have the spellcaster having to read all his spells all the time to tell you what happens. It seems obvious with common spell like fireball, but try it with some more obscure spells. To me, this time spent always reading back the spells break the flow of a game and is what for me what break the immersion.
I don't care how it looks like in the rulebook, what I care about is how it flow at the table and the time spent looking back in the rulebook to clarify a rule. While it's true that 4e has a language more gamey, I think it is more natural and immersive while actually playing, beause everything is more clear.