Thomas Shey
Legend
Honestly i feel like this caster problem really started in 3e specifically.
3e made it worse in some ways, but it wasn't like it didn't exist prior to that.
Honestly i feel like this caster problem really started in 3e specifically.
Like i remember it did exist but it was specifically a higher level thing.3e made it worse in some ways, but it wasn't like it didn't exist prior to that.
if you played 1e and 2e by the rules as written, it was really hard to overpower a game as a caster. Your spells were likely to be interrrupted and lost in melee. Paladins with holy swords, daemons and other magic resistant creatures could just eliminate huge amount of your magic. If the group could keep the monsters off of the casters then they were fantastic. But if the game every evolved beyond dungeon crawls magic users were particularly ill equipped to deal with Assassins and rogues. No mage could keep up magical protections 24 x 7 forever.As far as the caster/fighter issues, I think this has been around for a long time. I think it was about four years ago that I played a session with one of the remaining living AD&D designers at Gamehole Con (a great Con for meeting people like that and you should probably do this sooner rather than later if you're interested) and we did a 15 player 10 hour game at high levels in AD&D 1E. A huge portion of it was planning, and this was "spell casters have a meeting, the rest of you hang out." How we were going to tackle the issue, which was taking out a war lord who had a remote castle. It was all about the casters. When we got to be in play, the rest of the group did factor in, but it was largely to kill anyone trying to hurt our casters. It was a fun game to reminisce with, but I will take PF2 (or 4E!) over what this ended up as any day.
I mostly think it's a shame that the goal ended up being changing that gameplay loop, instead of ensuring all players could participate in it.As far as the caster/fighter issues, I think this has been around for a long time. I think it was about four years ago that I played a session with one of the remaining living AD&D designers at Gamehole Con (a great Con for meeting people like that and you should probably do this sooner rather than later if you're interested) and we did a 15 player 10 hour game at high levels in AD&D 1E. A huge portion of it was planning, and this was "spell casters have a meeting, the rest of you hang out." How we were going to tackle the issue, which was taking out a war lord who had a remote castle. It was all about the casters. When we got to be in play, the rest of the group did factor in, but it was largely to kill anyone trying to hurt our casters. It was a fun game to reminisce with, but I will take PF2 (or 4E!) over what this ended up as any day.
Me as well. I was playing a spell caster so I got to be at the big kids table. We ended up planning for hours, which was not fun for the martial part of the group. It let us bypass the entire keep portion of the adventure so we just had to deal with a reasonably short dungeon. With the martial characters up front protecting the casters and also buffing their attacks (yes, you will come out of this adventure a few years older...) we did have fun at that point.I mostly think it's a shame that the goal ended up being changing that gameplay loop, instead of ensuring all players could participate in it.
Like i remember it did exist but it was specifically a higher level thing.
Has casters had legit downsides for like...existing. From different leveling rates, to actually being extremely redundant in combat, how spellcasting you can be knocked out of if you lose initiative.
Good to see you again @The-Magic-Sword. Your guides and comments have helped me a lot when it comes to grok-ing PF2. Thanks for spreading the good word and conversations.I wrote a guide that seems pretty relevant to this topic! It discusses some of the nuances of damage casters in pf2e:
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Blaster Caster: The Discerning Archmage's Guide to Small Ball (Remaster Edition!)
This Guide is a The-Magic-Sword original, see me on Reddit, Bluesky, Enworld, Paizo Forums and beneath that one tombstone in the Legend of Zelda. “Since baseball time is measured only in outs, all you have to do is succeed utterly; keep hitting, keep the rally alive, and you have defeated time....docs.google.com
My overall assesment is that they work well and are enjoyable.
I think you dont understand, it was every opponent, how spellcasting worked in that edition was, if you lose initiative and you were casting a spell, if you got hit at all the spell dropped and it was gone, you lost the spell slot and the spell will not go off.If your definition of higher level was "Fifth". And in practice, the different level scopes rarely meant more than a one level difference for any length of time given how things worked out. As to spellcasters being knocked out--while they were brittle, it wasn't every opponent, or even a majority of them that could reliably take advantage of that.