The Shadow
Hero
I have no beef with 4e. I quite liked its lore and cosmology, much better than in any edition that had come before. And I stand in awe at the intensity of design effort to produce exactly the game they had in mind. It was an astounding achievement.Well, perhaps oddly, I always felt that the attempt to cloth situations and milieu in impersonal (often but not exclusively simulationist) ways feels particularly disempowering. Like, the way the Great Wheel in classic TSR D&D is depicted as some sort of endless eternal 'timeless' balance. The World Axis depiction of an active dynamic struggle between order and chaos, with the ultimate outcome yet to be determined, just seemed vastly more interesting and likely to figure in a dramatic story arc. 4e's designers felt this as well, and you can sense the clear way in which dramatic necessity is a clear priority throughout the system.
Unfortunately, the game they had in mind wasn't a game that I had much interest in playing. The strong tactical, battlegrid element of it didn't appeal to me in the slightest degree.