The Shadow
Hero
Double post, sorry.
I'll post a proof-of-concept game soon-ish (probably around a week or two), as well as try to structure the whole idea betterBut I think we differ in our opinions as to where the G part of games does/should reside. I think strong operating rules which govern the 'Process of Play' such as those present in Apocalypse World (and thus at least some of its descendants) are, if not absolutely necessary for G to exist, vital in terms of evolving play in the kind of direction you speak of.
This is what I was getting at above, when I said that it isn't an end in itself, but a means to other things.In RPGs, the simulation is typically in service to other concerns - frequently supporting a desired narrative genre.
Speaking as someone who adores worldbuilding, let's face it, one of the worst things that can happen to the pristine beauty of a freshly-made world is to loose a bunch of players in it.And that may be much of what people can get hung up on - if simulation is really the primary concern, RPGs seem a really odd choice.
When I was a freshman in college, there was a poster up in the dorm cafeteria for bets on the upcoming sportball game. I knew nothing about sportsball, but I wrote some random numbers on it anyhow. And I won! I won a beautiful sheet cake for my floor. So I took it up there and the guys were all excited and happy (even though they hated me) and they said "Let's eat it Viking style!" and I didn't know what that was but I soon found out as they just reached out with bare hands and tore the cake to bits and shoved handsful of cake into their mouths and threw pieces at each other and got it all over the carpet and walls and we all got a bill for the cleaning later.Speaking as someone who adores worldbuilding, let's face it, one of the worst things that can happen to the pristine beauty of a freshly-made world is to loose a bunch of players in it.![]()
I think this is generally correct, but it's probably wrong to reach for genre emulation here. The kind of games I (and I imagine @Micah Sweet) are probably in conversation with genre, but are more likely to read as deconstructions than anything. You could read the whole LFQW thing as commentary on the problems of a lot of genre fiction, for example. Or look at superheroes, with the Batman vs. Superman comparisons.Now, there's a bunch of reasons I can think of to play typical RPGs instead of those other things - but none of them are the simulation itself. RPGs are never as good at simulation as dedicated simulation games. In RPGs, the simulation is typically in service to other concerns - frequently supporting a desired narrative genre.
And that may be much of what people can get hung up on - if simulation is really the primary concern, RPGs seem a really odd choice.
I think this is generally correct, but it's probably wrong to reach for genre emulation here. The kind of games I (and I imagine Micah Sweet) are probably in conversation with genre, but are more likely to read as deconstructions than anything.
That just the "magical elf-game" argument again. I like fantasy and science fiction. I also like history. Fantasy RPGs combine these things very effectively, and I'd prefer the parts of those RPGs that correspond to reality to actual model it as closely as is practical.I don't know what stance they are taking, but I think I can see at least one place where folks might get confused.
So, you are playing RPGs, and say that simulation is your primary concern. Do I have that right? That brings a lot of questions to mind.
Most games out there are about people with swords and wizards doing battle, or superspies, or people flying around in spaceships fighting evil empires or other action-adventure stuff.
If realistic simulation is the primary goal, why aren't you choosing farmers? Agricultural simulation is a thing. Or lawyers? Or basic real-world soldiers - Advanced Squad Leader does a whole lot more in terms of realistic simulation of combat than D&D does. Civilization and SimCity have lots of more realistic simulation of things too.
Now, there's a bunch of reasons I can think of to play typical RPGs instead of those other things - but none of them are the simulation itself. RPGs are never as good at simulation as dedicated simulation games. In RPGs, the simulation is typically in service to other concerns - frequently supporting a desired narrative genre.
And that may be much of what people can get hung up on - if simulation is really the primary concern, RPGs seem a really odd choice.
See, your entire argument is the same, "you don't want what you say you want" I am already on record as saying I am sick of hearing about my preferred playstyle. Sim is no less valid than gamist or narrative play, no matter what the Forge and Edward's have to say about it."Deconstruction of X" is itself a genre, so I don't find this to be at odds with what I said.