Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

At today's Wizards Presents event, hosts Jimmy Wong, Ginny Di, and Sydnee Goodman announced the 2023 line-up of D&D books, which featured something old, something new, and an expansion of a fan favorite.

DnD 2023 Release Schedule.png


The first of the five books, Keys from the Golden Vault, will arrive in winter 2023. At Tuesday's press preview, Chris Perkins, Game Design Architect for D&D, described it as “Ocean’s Eleven meets D&D” and an anthology of short adventures revolving around heists, which can be dropped into existing campaigns.

In Spring 2023, giants get a sourcebook just like their traditional rivals, the dragons, did in Fizban's Treasury of Dragons. Bigby Presents: Glory of the Giants will be a deep dive into hill, frost, fire, cloud, and storm giants, plus much more.

Summer 2023 will have two releases. The Book of Many Things is a collection of creatures, locations, and other player-facing goodies related to that most famous D&D magic item, the Deck of Many Things. Then “Phandelver Campaign” will expand the popular Lost Mine of Phandelver from the D&D Starter Set into a full campaign tinged with cosmic horror.

And then last, but certainly not least, in Fall 2023, WotC revives another classic D&D setting – Planescape. Just like Spelljammer: Adventures in Space, Planescape will be presented as a three-book set containing a setting guide, bestiary, and adventure campaign in a slipcase. Despite the Spelljammer comparison they did not confirm whether it would also contain a DM screen.

More information on these five titles will be released when we get closer to them in date.
 

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Beth Rimmels

Beth Rimmels


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Never heard of it, sounds cool.
It was first introduced, I believe, in the 3E Manual of the Planes and later partly populated by the 3E Fiend Folio.

Every mirror in the multiverse connects to the Plane of Mirrors and those who know how can climb into a mirror and find themselves in corridors connecting them together, allowing them to pop out of a mirror elsewhere.

Of course, everyone also has a reflection living in the Plane of Mirrors that desires nothing more than to kill their prime counterpart and replace them on the material world.

 

I can't speak for @Micah Sweet , but my dislike for the First World is similar to my distaste for the FeyWild and Shadowfell. It's another (destroyed) plane being shoehorned into the cosmology that I have no interest in incorporating into the game worlds I use (homebrew and Greyhawk mostly). I'm irritated because WoTC products will most likely continue to use and incorporate the First World into future products, and new players will likely come to the game expecting it to be Truth, when I don't want to add it in the first place.

Its kind of like ordering steak & potatoes and getting a pizza thrown in on the side you didn't ask for.

Despite what you were presumably wanting to mean, extra pizza would be awesome!
 




If it is true, it's a retcon.
Only the core is canon so you should be good there. We will see what they say in the 1D&D core books
A bad one in my view. Further, I fully expect them to double down on the First World in their upcoming giant book. The lore in my view keeps getting worse every time they touch on it.
Everyone is different. It keeps getting better IMO. The lore of the First World is not dissimilar to our homebrew lore (a version of the Dawn War bashed together with the wheel) so it obviously works for us. Since we use a mishmash of official and our own more it is a nice addition for us
 

They're at least somewhat lesser if they're otherwise supposed to have their own origins, on their own worlds, and have had that subsumed by an all-encompassing "super-legend" that applies to everything.
I think you are abusing the term “lesser” here. It is ok to not like the lore, you don’t have to make the claim it makes everything else lesser, broken, damaged, buy its existence. That just isn’t so.
 

I think you are abusing the term “lesser” here. It is ok to not like the lore, you don’t have to make the claim it makes everything else lesser, broken, damaged, buy its existence. That just isn’t so.
To be fair, there was a distinct tendency towards this sort of attitude in the in-character voice in the Planescape line. Sigil residents (and Planescape was all about Sigil) were written has having mild contempt for most Prime Material worlds, treating their concerns as small-scale and provincial, and their inhabitants as clueless hicks. This always rubbed me the wrong way, personally, and I think it was a poor creative choice.
 

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