D&D 5E What is TO SAVE A KINGDOM?

A few years ago, the adventure (for Pathfinder at the time) TO SLAY A DRAGON was published. It had a 'trailer' (a little primitive by today's standards!) and it featured a group of heroes trekking across the land to face and defeat a dragon which was terrorizing the realm. Simple, fun stuff.

All is not well in Hengistbury. Children have been disappearing into the Weirwood; howls of an unearthly nature have been echoing across the Fogmoor; and Three-Fingered Jake has been speading rumors of treasure and hauntings in the ruins of Brockendale Castle. All this aside, however, tonight is a warm, balmy evening. Many of the villagers are gathered in and outside the Bleeding Heart Tavern, and troubles seem far away.

Well, except for that dragon in Skull Mountain...



Over the years, it was revised for 5th Edition, and two sequels -- TO STAKE A VAMPIRE and TO SMITE A FIEND -- were released.

Click here to be notified when the Kickstarter launches!

To Slay A Dragon
This grand adventure leads from the sleepy town of Hengistbury on a journey across the land to challenge a red dragon who dwells in a volcano lair called Kás Firadon, or more commonly known as Skull Mountain, but the journey is not so simple. To get there and succeed the party must win the hearts and minds of townsfolk, best fey of all sorts, overcome the trickery of fiends, fight corruption in ancient forests, travel the tunnels of Underland, and much more as they equip themselves with powerful artifacts for the battle of a lifetime!

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To Stake A Vampire
The PCs find that the peoples of Hengistbury and Thornbury have suddenly turned dour and agitated. Once the meddlings of one vampire are revealed, the adventurers discover the first of several tombs of defenders against the undead from long past. Can they find the source of primordial wickedness before it engineers an even darker age to enshroud the world? What lies ahead includes spooky sandbox settlements, several dungeon crawls, and a dangerous finale filled with intrigue.

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To Smite A Fiend
After a reign of malevolence that’s become known as the Dark Winter, it seems as though the realm has earned a bit of calm. The peoples of Elissar have returned to their normal selves, the recent curses across the countryside now but a painful memory. This peace is soon to be shattered however as the local dabbler of the arcane takes his studies too far, undertaking rituals that will endanger not just Holdenshire or Endora, but Elissar itself!

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Now, we're revisiting the story. We're revising and expanding it greatly, updating it for Level Up: Advanced 5th Edition (it's still compatible with 5E though!) and launching a brand new Kickstarter for the full hardcover adventure path, comprised of all three adventures, taking heroes from 3rd-13th level. We're calling this 300+page quest TO SAVE A KINGDOM.

Also, and I can't state this enough, the second adventure contains a vampiric dire bear.

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If you want to be notified when the Kickstarter launches, click right here. As always with EN Publishing Kickstarters, the PDFs will be available as soon as the campaign ends, and the hardcover print run order will be placed as soon as the funds clear.
 

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I'm 100% backing this, even if I already have all the 5e modules thanks to EN5IDER.
With so much land to explore, I think the A5E rules for exploration and journey activities will really have their time to shine and hope they are emphasized enough in this revised version.
For those of us who already have the 5e version, could you please tell us what's new or added (no spoilers)?
 




Whizbang Dustyboots

Gnometown Hero
Wiglaf may have helped but Big B still did the heavy lifting. It was the poison that got him, not the fire, but he took the dragon with him. Classic.
Beowulf is a badass story from start to finish. I am always sad when people are down on it, since often that's the fault of eighth grade English teachers in over their heads with a poem they don't enjoy themselves, or terrible Hollywood garbage. (The 13th Warrior is fun, though.)
 



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