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Planescape 5e Planescape- What would you like to see in the upcoming setting?


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I do really wish WotC would not couple adventures with setting material. It's like they're having us subsidize the adventure department so they don't have to accept how very few people want their adventures.
The problem is the marketing model. They don't want to sell 'lines', you're never going to get a Spelljammer adventure or Planescape splatbook that requires the base 5e boxset.

Grognards like me are going to complain about the lack of depth, but I'm guessing the sales data supports not having those kinds of dependencies.

Part of me wishes that since they don't want to do deep dives into Spelljammer or Planescape, they should have just done long form (200+ page) adventures like Strahd or Dragonlance instead of trying to do campaign setting/bestiary/intro adventure all in one product.
 

The more I think on it, I'm really wondering if they'll skimp on describing the Planes themselves, with a lot of referrals back to the DMG, and concentrate on Sigil, the Outlands, and the setting rules (which would include rules about the Planes in lieu of deep descriptions of them). This would make some howl of course, but it might be the better route to go. The original Planescape box only had 2 pages of description for each Outer Plane and 1 for each of the others, after all.
 

The problem is the marketing model. They don't want to sell 'lines', you're never going to get a Spelljammer adventure or Planescape splatbook that requires the base 5e boxset.

Grognards like me are going to complain about the lack of depth, but I'm guessing the sales data supports not having those kinds of dependencies.

Part of me wishes that since they don't want to do deep dives into Spelljammer or Planescape, they should have just done long form (200+ page) adventures like Strahd or Dragonlance instead of trying to do campaign setting/bestiary/intro adventure all in one product.
Yeah, it's a model I do not care for at all, and ensures I won't be buying as much as I normally would. Purchasing a setting book you don't plan to fully use to get some ideas is already a moderate ROI, but throwing in an adventure that has zero use drops the ROI through the basement.

I'd have picked up Radiant Citadel if it was a full setting book and not just a glorified adventure packet, for example. Instead there's more value to be gained buying stuff from Drive Thru, even if it's from other editions.
 


The more I think on it, I'm really wondering if they'll skimp on describing the Planes themselves, with a lot of referrals back to the DMG, and concentrate on Sigil, the Outlands, and the setting rules (which would include rules about the Planes in lieu of deep descriptions of them). This would make some howl of course, but it might be the better route to go. The original Planescape box only had 2 pages of description for each Outer Plane and 1 for each of the others, after all.
That's kind of where my mindset has settled.

I want a fully realized Manual of the Planes as much as the next guy, but trying to squeeze the entire Great Wheel into a 64 96-page book is a tall order even without it also having to serve as a city guide to Sigil, the Factions, and whatever player options we end up with.
 

2E Planescape took years to flesh everything out. It makes sense to focus on Sigil and maybe Outlands/Gate Towns plus all the basic concepts. Outer Planes, Transitive Planes, and Inner Planes can be their own products, and don't have to be directly connected with Planescape to be used.
 

That's kind of where my mindset has settled.

I want a fully realized Manual of the Planes as much as the next guy, but trying to squeeze the entire Great Wheel into a 64 96-page book is a tall order even without it also having to serve as a city guide to Sigil, the Factions, and whatever player options we end up with.
If they just concentrate on the Outer Planes, it would be doable, as it was done pretty well in just 62 pages in the 3e Manual of the Planes. 30 pages for Sigil, the Outlands, the Factions, and general setting rules might be a bit tougher, though. But then again, it's specifically a "gazetteer", which would indicate that it will concentrate less on rules and more on locations...

Then again, the game rules parts might be shunted off into the adventure. I'm not terribly worried if the adventure is bare bones, as the Vecna adventure they've mentioned sounds as if it will be doing a lot of plane-hopping anyway...
 

If they just concentrate on the Outer Planes, it would be doable, as it was done pretty well in just 62 pages in the 3e Manual of the Planes. 30 pages for Sigil, the Outlands, the Factions, and general setting rules might be a bit tougher, though. But then again, it's specifically a "gazetteer", which would indicate that it will concentrate less on rules and more on locations...

Then again, the game rules parts might be shunted off into the adventure. I'm not terribly worried if the adventure is bare bones, as the Vecna adventure they've mentioned sounds as if it will be doing a lot of plane-hopping anyway...
Don't forget that there will be at least some species and archetypes, and possibly backgrounds and feats as well. And they'd want to talk at least a little about gods. Plus, those 96 pages includes artwork, which will reduce the amount of space for text.
 

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