pukunui
Legend
I don’t mind the zero-to-hero stuff, and I don’t mind that some stuff is “level gated”.If you want a game where the PCs are pretty much supers right out of the gate, start at 15th level and hugely slow down the advancement such that it still takes just as long to get to 20th. Or - and yes I'm going to say this - use a different system; as D&D is and always has been centered on variants of the zero-to-hero path.
What I’m starting to mind is the daily/encounter limit stuff … like how a druid can only wildshape twice per rest and an arcane archer can only use their arcane shot twice per rest and all that.
I’d love for PCs to have a recharge mechanic like the monsters have. Last time I ran 4e, I let PCs recarche spent encounter powers on a 5 or 6 and spent dailies on a 6. Worked a treat and didn’t really overpower anything. But admittedly it was simpler to do that with 4e.
I suppose a quick and dirty rule for 5e might be that a short rest ability recharges on a 5 or 6, while a long rest ability recharges on a 6.
In terms of spells, I suppose Pact Magic slots would count as short rest abilities, while regular spell slots would count as long rest ones.