James Gasik
We don't talk about Pun-Pun
Primal Order is amazing.+1 for the Primal Order.
Primal Order is amazing.+1 for the Primal Order.
Same. We even had two people playtest the 2014 druid and playtest druid side by side. Story-wise they decided they were merely Druids of different Moon Circles, maybe differentiated by the phases or seasons of the moon. Like a cultural difference from a worldbuilding sense.We run the playtest classes with the 2014 classes with no issue and no need to differentiate them. Not sure why that would change in 2024
Exactly. We need to be able to differentiate the 2014 and 2024 versions of D&D if we're going to use them together.You are differentiating classes, / subclasses just like you would in 2014 or 2024 on its own. That does not mean you cannot have 2014 and 2024 classes in the same campaign.
Sort of, I mean it doesn’t really take any more differentiation than between two different 2014 classes. I think that is the point people are making. It is something you are already doing. If it is just a name thing really, call the 2024 a “shaman” or whatever and then it is no different from learning any other new class. I think that is the point. Don’t get hung up on the nameExactly. We need to be able to differentiate the 2014 and 2024 versions of D&D if we're going to use them together.
Oh, right! After the playtest, we realized the new Barkskin (L2 Transmutation spell) gives Spellcasting Ability Mod + PB Temp HP every round for 1 hour (concentration).Same. We even had two people playtest the 2014 druid and playtest druid side by side. Story-wise they decided they were merely Druids of different Moon Circles, maybe differentiated by the phases or seasons of the moon. Like a cultural difference from a worldbuilding sense.
Both had fun, mind you... and they were both effective. But the discussion about what they liked about their, and each other's, experiences, preferences, and appreciation of each others' contribution was kinda cool.
At level 1, vs. goblins, both had fun, but the 2024 druid player was a little jealous that they couldn't wildshape yet. OK, that's to be expected.
At level 3, vs. ogres, both had fun again!
Based on how it all played out, the 2024 player liked all the variety of options they could perform in Wild Shape, and even though they never dropped they felt squishier. They like the 2024 rules but hope for a temp HP buff as part of a combat wild shape. They also want a list of beast abilities to make the Wild Shape feel more like an existing beast. They chose Shield as part of Magic Initiate, and I think that was a bit cheesy for the playtest, but I allowed it. That, plus concentrating on the new Barkskin spell before Wildshaping (5 temp hp/round in this 3rd level playtest), made them quite a bit tankier than just HP, but it took spells to make that happen.
- The 2024 Druid was able to describe how they wanted their shape to look. Following in the footsteps of the owlbear, they described a modifed Great Cat, specifically a Large Displacer Beast. They liked being able to talk, and cast shield on themselves and was also able to heal. Unarmed strike as a bonus action gave them some decent combat technique options.
- The 2014 Druid chose the Dire Wolf because they knew it had good stats. They could not talk, but they enjoyed the tough damage-dealing they were used to dealing, and with Pack Tactics and Pr0ning their enemies, they had some good team-focused combat techniques
The 2014 player said they are used to the ablative HP that makes 2014 druids feel tough. They want to tank. If the 2024 version doesn't have temp HP, or abilities that let them tank (as opposed to healing), he would just play the 2014 version (and I would let them in my game). That said, they really like the ability to reskin their wildshape to be what they want, rather than select other forms at higher levels (I said I'd allow it as a house rule). They also want to be able to play the same "form" but have its power scale. If they wanted to be a Dire Wolf at L12, they want it to scale up, not have to reskin a dinosaur or some other beast. They also wanted to be able to talk in beast form.
2014 Druid L3 - Circle of the Moon
Wildshape 2x/day (bonus action)
Dire Wolf
Str:17 Dex:15 Con:15 Int:10 Wis:17 Cha:12
AC: 14 HP: 37 (Will return back to elf at 0)
Speed: 50 Init: +2 Keen Hearing and Smell Pack Tactics
Action: Bite: +5 / 2d6+3 piercing; Str save DC 13 or prone
Bonus action: Spend L2 spell to heal self 2d8hp
2024 Druid L3 - Circle of the Moon
Channel Nature 2x/day (bonus action)
Twilight Displacer Beast (Deep purple, 6 legs, short tentacles no reach)
Str:17 Dex:17 Con:16 Int:10 Wis:17 Cha:12
AC: 13 (AC: 18 with Shield Spell) HP: 27 (drops unconscious at 0)
Speed: 40 Init: +3 Darkvision Keen Senses
Action: Bestial Strike: +5 / 1d8+3 (can choose between B/P/S)
Bonus Action: Unarmed Strike: Deal Damage option: +5 / 4 bludgeoning (this gives a second attack per round, for a total possible 1d8+7
Bonus action: Cast Abjuration Spells in Wildshape, like Cure Wounds (and Shield as a Magic Initiate).
- Grapple option: Str/Dex save DC 13 or be Grappled
- Shove option: Str/Dex save DC 13 or be Pushed 5 ft, or knocked Prone
There are those who'd say we've been through two .5s. The question is whether this will be like 3.5 where the old versions vanished basically within the year or whether it will be like 4E Essentials where many people were happily playing PHB alongside Essentials classes well past the launch of 5e (and if I was running classic 4e rather than my own retroclone I'd allow it now).Considering we've been through a .5 before, we already know that the period during which people will be mixing and matching 5.0 and 5.5 is going to be measured in months rather than years. This will be an issue for less time than anyone is acting like it will be. The tables where you can play a 2014 class will vanish like they were Thanos-snapped.
The main difference I see between 3.5 and 4e essentials is that where 3.5 changed a lot of class features and spells, with a few exceptions Essentials didn't change any existing content, it just added more options. Some PHB classes got additional names to differentiate them from the Essentials version, i.e the PHB Fighter became Fighter(Weaponmaster), the Wizard was now Wizard(Arcanist) etc.There are those who'd say we've been through two .5s. The question is whether this will be like 3.5 where the old versions vanished basically within the year or whether it will be like 4E Essentials where many people were happily playing PHB alongside Essentials classes well past the launch of 5e (and if I was running classic 4e rather than my own retroclone I'd allow it now).
Essentials changed more than that. There was a wave of errata, the skill challenge mechanics were changed (I stuck with the old ones), the Monster Manual was made obsolete and replaced by better ones, the feats in the PHB were generally made obsolete and replaced by better ones (such as the expertise feats), and more.The main difference I see between 3.5 and 4e essentials is that where 3.5 changed a lot of class features and spells, with a few exceptions Essentials didn't change any existing content, it just added more options. Some PHB classes got additional names to differentiate them from the Essentials version, i.e the PHB Fighter became Fighter(Weaponmaster), the Wizard was now Wizard(Arcanist) etc.
1D&D looks like it will be a lot more like 3.5 than Essentials.
D&D also collapses under its own weight and becomes inaccessible with new content. I don't think it's a coincidence that the two most successful editions (5e and 1e) were the two with the absolute slowest release schedules. Meanwhile the intermediate ones? 2e helped bring down TSR, 3.0 was made obsolete in under three years with no holdouts, and 3.5 and 4e only lasted a few years each.D&D thrives on new content. Always has. You eventually reach the stage where you've been there and done that, and put up with janky rules and want more.
I can - the biggest issues with 5e are slow and grindy combat and that the DM side of the screen is just plain bad."Where's the Dex to damage option? What do you mean I can't have Weapon Finesse until level 3? My racial abilities suck! Cantrips are limited use per day and do d3 damage?"
I can't see current 5e faring any better in the grand scheme of things after a few years. I guess we'll find out in 2033!