Neonchameleon
Legend
Just realised the barbarian doesn't have a dedicated thread.
Weapon mastery is a straight buff for the barbarian (and two weapons are enough). Barbarians with push, topple, or cleave are going to be fun. And only slightly nerfed with the GWM nerf. Primal knowledge in exchange for pushing back danger sense and losing the can't be surprised feels like a minor win to me, as does the rage change to let you spend a bonus action to sustain. And there's some shuffling of stuff around. The berserker is now high damage without crippling itself.
All in all some slight polishing. If it wasn't for the nerf to Great Weapon Master hitting hard I'd say it was a significant upgrade, but they cancel. However the problem with the barbarian is the same as the fighter but worse; they do not scale well at all. In the fighter's case because they are still doing the same thing at level 20 as level 1 just rolling more dice with more pluses. And in the barbarian's case they scale backwards; at low level the resist vs physical damage resists well over 90% of what the enemy will do but the higher level the more elemental damage so the less useful it is.
Weapon mastery is a straight buff for the barbarian (and two weapons are enough). Barbarians with push, topple, or cleave are going to be fun. And only slightly nerfed with the GWM nerf. Primal knowledge in exchange for pushing back danger sense and losing the can't be surprised feels like a minor win to me, as does the rage change to let you spend a bonus action to sustain. And there's some shuffling of stuff around. The berserker is now high damage without crippling itself.
All in all some slight polishing. If it wasn't for the nerf to Great Weapon Master hitting hard I'd say it was a significant upgrade, but they cancel. However the problem with the barbarian is the same as the fighter but worse; they do not scale well at all. In the fighter's case because they are still doing the same thing at level 20 as level 1 just rolling more dice with more pluses. And in the barbarian's case they scale backwards; at low level the resist vs physical damage resists well over 90% of what the enemy will do but the higher level the more elemental damage so the less useful it is.