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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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that falls under the special knowledge rule. I used to date a law student that could NOT stand most shows that had lawyers in it. At the time I was getting into suits and if it was on when he was over it would cause him headaches.
Don't get me started on Interstellar. :) They got some great physics advice, though I still have some nits to pick. But couldn't they have shown the script to a chemist, too? That movie is riddled with chemistry howlers!
 


Mistwell

Crusty Old Meatwad (he/him)
It’s kind of funny how they decided that fighters should be flexible like Wizards, switching up weapon masteries and skills the way Wizards change their spells, and then hope it makes narrative sense with martial-sounding names (“Adaptable Victor”? WTF? Does that mean if you ran away from your last fight you can’t magically change Animal Handling to Persuasion?) and non-sensical fluff like swapping weapon masteries with a bit of special training exercises before you go to bed.
I think people would enjoy the video they put out in association with this video. In it they explain a lot of choices including this champion choice. It makes sense, and is worth listening to / watching.

If anyone here is a BTS fan they will know the analogy of this champion ability being like how Jungkook in his competitiveness seems to be good at everything in the moment, provided the other members are watching and he has a desire to win or impress someone. That's likely an obscure reference from me though, but I've known that kind of guy. It's a psychological effect of some who can really step up their game when winning is on the line. A lot of athletes have this as well. In the NBA, a lot of players can be quite mediocre during the regular season but seem to have a switch they flip for the playoffs or when the game is on the line in the final two minutes. Some stats even measure player "clutch" ratings. Literally a player can be a bad free thrower, and then when the game is on the line nail their free throws every time. And viewers are often "What? But how? Every time!" It's not magic, it's just this winners mindset in some...champions.
 
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Oh hey, Barbarian Rage no longer specifies that it needs to be with a melee attack. With a Trident, you can topple people from range, drawing a new trident with every attack (until you take a 1 level Pact of the Blade dip to make your main trident Returning).

What has d12 hitdie and resistance and keeps running away?
 

Asisreo

Patron Badass
Its going to be interesting when the next few months roll around and the indecisive and vague feedback people are going to give on the survey end up negatively impacting the game...again.

People sure have a lot to complain about yet they have a hard time saying what it is. Its like a large majority of the thread is ripe for a monkey's paw incident.

"The weapon masteries aren't enough for the fighter," congrats, we now have three more masteries. Problem solved, you're welcome.

"The warlock shouldn't be a half-caster! We miss pact magic!" Congrats, pact magic is back but you get 1 spell slot that recovers on initiative once per turn. Very unique, right?

Oh, mystic arcanum should be a feature? Okay, but for that, we'll tack off 3 invocation slots.

"Modify spell is overpowered! Wizards can now do anything for free!" Okay, we removed modify spell and changed nothing else about the wizard.

It won't be exactly like this, but if the community doesn't actually think about what they want and learn how to explain it, then we're just going to re-invent the changes from DnDNext to 5e.
 



Whizbang Dustyboots

Gnometown Hero
One element that I think a lot of people are missing is that when a modified Spell is codified Create Spell, it loses the Arcane tag, so it cannot be modified again. And without Creating the Spell, a Wizard can only have one Modified Spell at a time.

Also, at the point most campaigns peeter out, a Wizard can only add two riders when modifying the Spell, and AR higher Levels they could spend the energy on just casting Level 9 Spells instead.
OK, but that just delays the balancing issues, instead of fully addressing them.

Even if wizards only made custom silent and still versions of all their spells, that's an enormous power upgrade.
 

I was thinking of the ones from the 90' and 2000's that I read back when I had no self respect. I didn't even know he was in the movie, although that explains why I didn't know the story.
He wasn't, actually. One of his descendants' self-loathing dressed up as him to berate him.

The movie is quite good, well worth watching. I was pleasantly surprised.
 

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