Anytime you say "You're not a fan of x if you disagree with me", then you're gatekeeping.
I don't understand why people think the Vanican casting is boring but pact magic isn't.
Because Pact Magic doesn't have anything like the book keeping involved. If I'm playing a warlock I know six spells at level five, all of which can be cast at third level and therefore are all influential. If I'm playing a sorcerer I either know seven split across three levels, leaving me feeling very cramped or I know thirteen if I'm an Aberrant Mind or Clockwork Soul. I'm also tracking three separate pools of magic. I therefore get roughly three quarters of the highlights of the sorcerer for less than half the effort.
Sure it's structured differently, but it's just a means of being able to determine how many spells you can cast. That's it. There's nothing inherently boring or interesting about it. Oh, it's different from everyone else! Yay! It still sucks. Having two spell slots sucks. Having almost no spell selection sucks. The Spells became this side thing that you had really only for utility and one big boom spell for a grenade, and then this class that has so much room for flexibility and awesomeness becomes...a sniper.
Sure ... if you ignore invocations. Meanwhile the Warlock should be either getting shenanigans or awesomeness from e.g. being able to change their appearance every round if they choose to. Invocations can be very fun.
I know how the Warlock was SUPPOSED to work, because it is given abilities that suggest certain builds. Like a melee focused Warlock. The Pact of the Blade is RIGHT THERE, and is given all these Invocations to make it work...but it never does.
I don't think there is a single person who disagrees. Hexblade was added to make the pact of the blade playable - and doing that rather than actually fixing the pact boon has lead to a lot of the multiclassing issues. No one thinks that the 2014 Pact Blade is good - and everyone was expecting that WotC would finally fix the thing in 2022 when they should have done it in about 2015. This isn't however bad
fundamental design but bad
execution. There's nothing wrong with the idea of a pact blade - but it should use your casting stat and shouldn't be very thirsty for invocations. Two things that have been fixed in the OneD&D version (although it's still sitting there begging for a paladin or even melee cleric to take a one level dip).
Eldritch Blast with Two Invocations is better at every level.
What do you need the second invocation for? Like I say
Invocations are the source of the warlock's non high level spell shenanigans. Agonizing Blast is basically a tax. And invocations are really valuable.
But that's all Invocations. I basically ignored his spells. I just used the spells as a back up utility or a grenade. My Fire Genasi Fiend Warlock was basically Ghost Rider, with an infernal revolver (Eldritch Blast) that would transform into a grenade launcher when he cast Wall of Fire or Fireball.
The spells are to be deployed when they are gamechangers. I see no problem with that when the utility abilities are covered by invocations.
I want to see how the Warlock plays as a Half Caster. Half Casters don't rely on spells. They rely on their other abilities, but they have spells as back ups, like the Warlock does.
Not true in the Paladin's case. The paladin works and gets their big booms because they can simultaneously add their spell to their melee by smiting. Half casters use their spells for utility, while the warlock uses invocations for utility.
Paladin pretty much save them for Smites, Rangers oft forget they have them.
Yours may. Mine all use their spells for utility. Especially Goodberry and Pass Without Trace. (Oh, and Hunter's Mark)
Plus, it makes Shield a viable warlock spell. That's a good thing!
No it isn't! Shield is boring and frustrating! It no-sells! Not forcing the Warlock into being yet another shield spammer is a good thing!
What the warlock
should be able to use for resilience is either False Life or Mage Armour as invocations. Unfortunately casting Mage Armour is a waste of a slot, never mind an invocation, for someone in light armour and as for the False Life invocation
it doesn't scale. 5hp is great at level 1 but very weak at level 10.
Let's playtest these new ones before we just decide "Oh, it's not different anymore, my life is over! How will I ever go on if the character I play functions like the other player's characters!"
I have literally been praising the warlock for
years for
not messing around with low level spell slots. Meanwhile the new warlock is forced to have the very thing I praised it for not having.
"I'll have the chicken salad"
"Here's the kilo of barbqueue wings"
"I don't want this. It's pure fatty meat with fat and I ordered the light salad with chicken breast"
"You can't know you don't like it if you haven't tried it! And see! It contains chicken!"