Yes, why didn't I think of that! It's going in book 2!Wall of Blights. Summon @MatthewJHanson .
Yes, why didn't I think of that! It's going in book 2!Wall of Blights. Summon @MatthewJHanson .
Wall of Blights. Summon @MatthewJHanson .
Yes, why didn't I think of that! It's going in book 2!
Wait, you would let them do this? Sometimes it feels like you are trying to make things harder on yourself.The party hasn't yet left the Winery, so they will have to deal with the 30 blights outside now. (Of course, they can safely rest inside and go completely nova on the blights the next morning.)
Wait, you would let them do this? Sometimes it feels like you are trying to make things harder on yourself.
The party knows from talking to a group of survivors that the Winery has been overrun with druids and their plant-like minions. Ranger has cast Pass Without Trace so the group can enter the building - basically undetected. They stealth into a room that is packed with 24 twig blights and a druid overseeing everything on scaffolding.
Initiative is rolled when the party breaks into the fermentation room. Each twig blight has 4 HP and AC 13. The Paladin is killing two a round with his multiattack. The Artificer drops a shatter spell in the midst of the creatures - and even if they save for half damage, they die anyway (that's one third of them dead). Rogue is killing one a round with Sneak Attack. Cleric is killing one a round with Sacred Flame. The paladin has a 19 AC, so I am rarely hitting him.
The Ranger gets the drop on the druid on the scaffolding. One shot, second shot with colossus slayer. Dead druid before she got a chance to even cast a middling produce flame spell.
And that's basically a typical encounter. All of the enemies are dead - usually before we go around the table.
They were running away at level 1, and then again at level 3. So far with one session at level 5, they haven't had the need to run away.Yet they run away from encounters? Can you describe a combat encounter the party were allowed to engage with?
Yeah. And the cleric too.They have a Paladin, don't they? Does this Paladin have a high Dexterity? Is this Paladin not in heavy armor? Is this Paladin actually proficient in Stealth? Even with a +10 for Pass Without Trace... this Paladin should be rolling all Stealth checks with Disadvantage,
Sorry. I don't think to check Jeremy Crawford's Twitter before every combat. But good to know for future reference.From Crawford re Stealth v Blindsight:
Except what's good for the goose...If the druid ducks behind cover, casts heat metal, has the twig blights form a wall around him and then snipes from a distance. Likely a MUCH tougher fight.
Does the ranger have sharpshooter (a feat I dislike, btw)? If not, at least he's shooting through cover rather than straight. And if he's the one being effective (Paladins are notoriously bad at range) then he's the one getting mobbed by blights.Except what's good for the goose...
That druid can be sniped by the ranger in a turn, just like he was on the balcony in my game.
We're not using feats. But if he doesn't have the feat and we apply cover, then the enemies are also applying cover - because they also don't have feats. So it's a -1/-1 to each side, effectively a moot point.Does the ranger have sharpshooter (a feat I dislike, btw)? If not, at least he's shooting through cover rather than straight.
Those blights have to get past the paladin, the cleric, and the rogue first. And that ain't happening.And if he's the one being effective (Paladins are notoriously bad at range) then he's the one getting mobbed by blights.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.