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D&D 5E Halflings are the 7th most popular 5e race

Humans are unflavored oatmeal.

Dwarves, eh. I have never seen them that way. Their hat is being extremely conservative traditionalists, making them more the cleric race at least in my head. And, if I'm being honest, they are short. I don't want to play short races. I get why others might, but the statistics are real, short options are just not as popular.

So I guess change it to "aren't ugly, stupid, or short." Since "brutish" is kind of synonymous with "ugly" anyway.
You say "unflavored oatmeal," I say "blank canvas" but I think we're saying the same thing. That's not a bad thing! I much prefer something I can add my own flavors to, instead of being told how something is always going to taste.

Is there a compelling reason why humans cannot be "proud warriors," the way they are written? Does the game require all dragonborn to be more proud and warrior-like than their human neighbors? Of course not.
 

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Druid is a big loss there; and Half-Orcs maybe.
Why do you call it a loss?

Who is losing, and why is it lost, if it's literally just as playable as anything else?

The rest - three classes which despite various redesigns have never quite worked right and a species that really should be a monster - I'm fine with putting in an optional supplement.
Sorcerer, Bard, and Barbarian are perfectly fine. Not sure where you get this idea they "never worked right." Deva/aasimar is just as valid as tiefling which has been a non-monster race since 2e at least.

Some of that was people feeling they shouldn't have to buy two books to get the up-till-then basic content they were expecting to find in one. I seem to recall much the same issue around the Monster Manual, where some iconic creatures were held back for MMII.
And my response to that is, they cannot out everything in just the original books. I would much rather have focused releases that really make sure their content is great and worth playing.

Also, "everything is core" came across as a pretty blatant marketing ploy to get everyone to buy more books. Pushback had to have been expected.
What? No. It literally just means "ANY book you buy, its contents will work well with everything else." That you can twist that into "a ploy to get everyobe to buy more books" would be hilarious if it weren't depressing.

"We hold all our content to the same high standard!"
"Oh, so this is a cynical ploy to squeeze me of more money?! Well you won't hoodwink me that easily! I'd better see major balance issues and content that I need to ban in every future book if you want any of MY business!"
 

You say "unflavored oatmeal," I say "blank canvas."

Is there a compelling reason why humans cannot be "proud warriors," the way they are written? Does the game require all dragonborn to be more proud and warrior-like than their human neighbors? Of course not.
Archetypes exist for a reason. They are useful.

You are very literally being the "we have X at home" mom. Blank canvases do not count. If they did, Tolkien would never have written elves or dwarves in the first place. Because humans can be "gorgeous, elegant relics of a better time, ancient, wise, and more than a little alien" as OSP's Red once put it. Hell, Tolkien himself did that with the Numenoreans, who lived far longer than ordinary men (several centuries usually) and had special powers and knowledge due to their proximity to Valinor. Yet elves are a staple, so much so that to suggest their removal is heresy in many circles—even moreso than dwarves. Why? Because their archetype has broad appeal, even if players wander far afield from its roots.

The dwarven archetype is not really about discipline. In fact, dwarves are usually portrayed as belligerent and even fractious, with their deferencs to dwarven traditions being one of the few things keeping their society together. Hence why so many stories involving dwarves as a central element add in a conflict which will "shake their society to its very core" or the like. The archetype comes pre-built with the drama of fractious groups who must figure out what to do when one or more of the traditions that guided them are revealed to be false or hurtful.

Any race you can parse as more "soldier"-like, which the dwarven archetype manifestly is not, has previously had at least one of the following characteristics:
Ugly, usually with a Cha penalty.
Stupid, usually with an Int penalty.
Fights as a "swarming horde," no discipline nor skill involved, just brute force (often paired wirh the previous)
Blatantly evil, often with the implication that fascist control is the only way their society could function

Again, "blank canvas" certainly can do anything, but we have races because manifesting specific archetypes as their own distinct form is valuable in itself. Like how sometimes, you don't want a white canvas, you want a gold one (for sunrise/sunset), or a black one (for night/darkness.) Could you paint a white canvas so that it becomes black as night? Sure. But you couldn't get Batman: the Animated Series by using dark colors on bright paper. It has the dark, moody atmosphere it has specifically because it is bright colors on dark paper, averting much of the aesthetic frequently associated with cartoons: there is no light but what the artist adds to it.

And I think there is value in having the "proud warrior race" archetype manifest in something that involves a cultural self-discipline that isn't reeking of fascism; of the military commander who is cunning and charismatic, rather than "our blood, his guts" or "we have reserves"; of the warrior-poet, the dangerously quiet type; of the warmaster who would write The Art of War and say things like, "It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on." That archetype is often allowed to fall through the cracks. It doesn't fit the drunk pseudo-Scottish engineer trope of dwarves. It might have fit elves, given their associations with wisdom and intelligence, if they weren't presented as fragile, willowy types who see warfare as crass unless it's reduced exclusively to swooshy sword duels. Anything else falls squarely into the ugly and/or stupid category, as noted.

That archetype was under-served in core D&D until dragonborn came along. Now it is quite well served, and brings the simple aesthetic value of "dragon person," which naturally has lots of appeal in the same way that the "ultra-pretty human" has appeal for elves or "literally devilish bad boy/girl" has appeal for tieflings.
 

I don't understand why "blank canvases do not count" when they "certainly can do anything," or why archetypes need to be rigid instead of flexible, or what any of this has to do with Tolkien. You're giving this topic a lot more thought and consideration than I am.

But earlier you wrote,
Dragonborn are the first core race that lets you play a "proud warrior race" type that is NOT ugly, brutish, and/or stupid.
and I still disagree with that statement.
 

Why do you call it a loss?

Who is losing, and why is it lost, if it's literally just as playable as anything else?
Because for someone like me, who only expects to have to buy one round of books (PH-DMG-MM) in order to get the core of the game/edition, if it's not in that first round of books it's lost; or at best an optional add-in at some later date.
Sorcerer, Bard, and Barbarian are perfectly fine. Not sure where you get this idea they "never worked right." Deva/aasimar is just as valid as tiefling which has been a non-monster race since 2e at least.
Tieflings - i.e. Part-Demons - are one of those cool species that have a great place as foes and monsters but IMO aren't PC material. Ditto Aasimar, ditto Orc, ditto Drow, ditto a bunch of other monster species that WotC have deemed playable and thus had to water down so they'd balance with the pre-existing playable species.
And my response to that is, they cannot out everything in just the original books.
Perhaps; but in this case (and if I dug around long enough I could probably find the quotes) it was a quite specific and intentional marketing move on WotC's part to withhold some iconic content for later books in order to get people to buy them.

And it's not like page count was an issue: Pathfinder showed pretty clearly that a big book could sell very well.
I would much rather have focused releases that really make sure their content is great and worth playing.
The place for focused material is in later, optional splatbooks. I don't think it's unreasonable to expect the initial core three to cover all the bases as best they can.
What? No. It literally just means "ANY book you buy, its contents will work well with everything else." That you can twist that into "a ploy to get everyobe to buy more books" would be hilarious if it weren't depressing.
Saying "everything is core" also very strongly implies "no future releases are optional". That is to say, when we release DMG II you can't treat it as an optional add-in; instead you have to buy it in order to keep playing the game as designed.

TSR made the same mistake with 1e's Unearthed Arcana - they tried to market it as a core-level expansion but most people in the wild just saw it as an optional add-in or splatbook along the same lines as Fiend Folio, Deities and Demigods, or MM II.
"We hold all our content to the same high standard!"
"Oh, so this is a cynical ploy to squeeze me of more money?! Well you won't hoodwink me that easily! I'd better see major balance issues and content that I need to ban in every future book if you want any of MY business!"
These things are not the same. Splatbooks and optionals should of course be held to that same high standard; but they shouldn't be marketed as "core".
 

Because for someone like me, who only expects to have to buy one round of books (PH-DMG-MM) in order to get the core of the game/edition, if it's not in that first round of books it's lost
If you only buy the core rulebooks, once you have bought them you are no longer a customer, WotC isn't interested in you. It's only the repeat customers they want to keep happy.
 

If you only buy the core rulebooks, once you have bought them you are no longer a customer, WotC isn't interested in you. It's only the repeat customers they want to keep happy.
Ah, but I never said I only bought the core three, as my groaning bookshelves would be quick to testify. :)

My point is that anything after the core three should be my decision/option as to whether to buy and-or to add in to my game, rather than being marketed as "you have to have this or else you're not playing it right" and-or "here's the core content that we left out of the first round of releases".
 

Aasimar/Deva.
nither of those are monster one is a part human the other is either a divine servitor or a reincarnating bunch of angles.
Tieflings - i.e. Part-Demons - are one of those cool species that have a great place as foes and monsters but IMO aren't PC material. Ditto Aasimar, ditto Orc, ditto Drow, ditto a bunch of other monster species that WotC have deemed playable and thus had to water down so they'd balance with the pre-existing playable species.
why should they be monster they never asked for evil ancestors?
given that half-orc exist orc are some strange type of hominid and nothing they have is broken nor beyond human why should they be monsters even tolkien who invented them thought that a good one might be possible.
drow are just elves they are not mystical beyond the general elven level they are evil because of patron gods and culture not something that is monstrous beyond the warping of hate.

a chimaera or hydra is a monster they are as unnatural as it gets, mindflayers are monsters as they eat and use us a a host for reproduction we would always be enemies.
non of what you mentioned are monsters just antagonists.
 

nither of those are monster one is a part human
So are Tieflings and a bunch of other things. Still monsters, in my view. :)
the other is either a divine servitor or a reincarnating bunch of angles.
So, good-aligned monsters then.
why should they be monster they never asked for evil ancestors?
I'm defining "monster" here as Gygax defined it; as anything that is neither a harmless animal nor a PC-playable species. Unicorns are monsters, as are dragons, giants, angels, leprechauns, and so forth.
non of what you mentioned are monsters just antagonists.
The words are synonymous unless talking about antagonists who are (usually-NPC) members of PC-playable species.
 


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