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D&D (2024) I like the new Warlock

That (if you also keep the half casting) would be functional. Ugly, annoying to play, and IMO a far worse experience than the PHB warlock on a decent rest cycle. But it at least would work rather than having the cental artificer problem of lacking a top line.
 

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Conceptually I love the warlock. But having briefly played one and having seen several in play, they are very constrained by the short rest system. My initial impression upon reading the playtest packet was positive. After watching Treantmonk's video, I like it even more. Definitely at the top of my list to play as soon as I get a chance. I'm hoping there's a "swordmage" themed subclass that leans into the arcane warrior possibilities opened up by this redesign.
 

OK, what if Mystic Arcana is removed from the invocations, rather it replaces "Pact Magic" as a class ability, and is how you get the escalating number of spell slots that you can upcast into, for bigger booms that a half-caster wouldn't normally get at the same level.

The number of Invocations you get over 20 levels would then be refigured to scale better, balanced against the increased casting power.

Also, There is nothing wrong with adding a Mystic Arcana at Level 3 in this design. There is nothing saying you can't get a base-class ability at the same level you get your subclass abilities.

I think this is what is best. Replace the invocation with Mystic Arcanum as a class feature that slowly phases itself out (You get 1 free 3rd level spell at 5th level, but when you get normal 3rd level slots, that goes away)

Because I hate the invocation tax aspect of it. But I can accept the rest if we have that taken care of (especially since, again, most of the class feature changes are good changes)
 

OK, what if Mystic Arcana is removed from the invocations, rather it replaces "Pact Magic" as a class ability, and is how you get the escalating number of spell slots that you can upcast into, for bigger booms that a half-caster wouldn't normally get at the same level.

The number of Invocations you get over 20 levels would then be refigured to scale better, balanced against the increased casting power.

Also, There is nothing wrong with adding a Mystic Arcana at Level 3 in this design. There is nothing saying you can't get a base-class ability at the same level you get your subclass abilities.
I think that's getting closer to something reasonable.

I also think that you could just have normal progression of spell levels, but not have all your slots be at top level, instead having 2 at top level, 2 at that level -1, and 1 and that level -2, or something like that.

So, at level 5, you'd have 2 level 3 slots, 2 level 2 slots, and 1 level 1 slot, per day. From there, we can figure out some "regain x spell levels worth of spell slots y per day" mechanic, and go. Being able to cast 5 spells in a rush is plenty, especially when you also have invocations that give a spell 1/day, or at-will.

Edit: After level 9, you could very slowly gain a couple more slots of the levels you have, and gain mystic arcanum 1 cast per day uses of 6-9th level spells.

I'd also, if the Tome is supposed to be the focus on spellcasting warlock, it should have spells that it lets you cast as a ritual that normally don't have the ritual tag.
 

Conceptually I love the warlock. But having briefly played one and having seen several in play, they are very constrained by the short rest system. My initial impression upon reading the playtest packet was positive. After watching Treantmonk's video, I like it even more. Definitely at the top of my list to play as soon as I get a chance. I'm hoping there's a "swordmage" themed subclass that leans into the arcane warrior possibilities opened up by this redesign.
I'm sure hexblade will be the fourth "patron" in the PHB and since its signature ability (using Cha for pact weapons) is now part of blade pact, they will update it to be the true "gish" build.
 




Possible, but I think hexblade is far-and-above the most popular non-PHB patron, and its the one with the most to lose due to the pact blade change. I feel its probably the most likely to make that jump.
I'd prefer that, tbh! If Warlock keeps the "choose your own spellcasting ability modifier" thing, I think it might end up being my fave class since I can flex into Elric-style gish. Mystic Invocations and a badass evil sword sounds fun af to me
 

I'm sure hexblade will be the fourth "patron" in the PHB and since its signature ability (using Cha for pact weapons) is now part of blade pact, they will update it to be the true "gish" build.
Personally, I'd rather the Hexblade be reworked into a more general "Shadowfell Entity" patron and let Blade Pact and the baseline Warlock chassis carry all of the "gish build" weight.
 
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