Yes, of course. My choices in real life are made with varying degrees of information. With varying understanding of the risks.
Because we’re talking about a game. Someone playing a game. This idea gets lost a bit because players are also playing roles. But if we look at other games, it becomes clearer.
Imagine chess without being able to see your opponent’s pieces.
If you don’t think it’s accurate, then refute it with an actual argument. Present evidence that supports your claim. All you’re doing is saying “you’re wrong”. Explain why he’s wrong.
So far, no one has done that. And as someone who used to think as you do, but who stopped and considered it, I say his argument has merit.
If you don’t think it does, then say why.
First, I don’t know if the argument you want to make is “sometimes you get railroaded in life, so why not in a game as well?” It’s kind of the opposite of a counterargument.
Second, an RPG is largely artificial. If the point is to play the game, then there’s a certain amount of ability to affect the game state that’s expected. If that’s absent, then what do we have?
What I'm saying as artificial and unrealistic is the concept that you always know what the choices are and the consequences. You admit in your first sentence that it's not how reality works, that choices in life with varying degrees of information and understanding of risk. I've never said other aspect of the game are not artificial, just that this one in particular doesn't work for me and y'all are trying to turn this into some kind of broad insult. It's not. It's a preference.
I've quoted sources on what railroad means, I can't help it if you don't accept the standard definition. I posted the first one that came up when I google "rpg railroading".