OSR Dolmenwood to be published as a standalone game


Gavin posted an update today on the progress of Dolmenwood. The big news is the Kickstarter is planned for this summer (probably July or August).
Damn, I love how customized it is for the setting.

  • Kindreds: The six playable kindreds (breggle, elf, grimalkin, human, mossling, woodgrue), each presented with background info, mechanical abilities, tables of names and backgrounds, a table of 50 random trinkets, and a set of eight tables of quirky characteristics.
  • Classes: The nine playable classes (cleric, enchanter, fighter, friar, hunter, knight, magician, minstrel, thief).
  • Magic: The rules for arcane, fairy, and holy magic, along with complete spell lists. The arcane and holy spell lists are largely based on the Old-School Essentials spells, with a lot of tweaks and additional flavour to tie them in with Dolmenwood. For example, each holy spell is connected with a specific saint and is accompanied by the myth of that saint's most renowned miracle.
If I am buying a setting book, and it's not going to be systemless, this is the kind of stuff I want.
 

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Bummer. I was planning to use it for Shadowdark. Don't really want to pay for pagecount of core game rules.
 



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