D&D (2024) Jeremy Crawford: “We are releasing new editions of the books”

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They might have avoided some of the messaging issues if they released a "new edition of the book not game" DMG in 2024, a new Monster Manual in 2025 and a new PHB in 2026 all the while continuing to release "5e" content.
When you have people who's default assumption is that WotC is lying, they are never going to avoid "messaging issues". If someone starts out with the assumption that you are lying to them, there is nothing you can say that will convince them otherwise.
 

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Lingua franca isn't meaningless.
I actually don't think we're losing much common ground as people want to believe. The general number and nature of classes are the same, even if the latter have differences in structure. Mechanics like advantage and inspiration are the same. Skills are unchanged, as are rests and HD. The skeleton of 5e remains unchanged, and the meat is on par with any other company that sells new rules that are "compatible" with 5e (Level Up, Tales of the Valiant, etc). I'm sure you could tell me about your last session using Level Up and I (having never read LU but plays 5e core) would understand most of not all of what was going on. I'd understand far less if you described a Pathfinder 2e session (though even then, I'd understand concepts like class and attack roll) but I'd be lost on your latest Genesys session.

If I tell you about my latest "D&D" session, you already have to get clarification on what edition or even version I'm using (5e, 3.5, Pathfinder 1e, 4e Essentials, DCC RPG, etc). Saying "5e, 2024 version" isn't any more complicated than "5e, Level Up" IMHO.
 

Even if there IS a confusion on someone's part when you are talking to them... it will take what... 10 seconds?... to clear it up? Are people so adverse to talking about D&D that you need everyone to understand everything you say about the game on first go? You know... I coulda sworn most people enjoyed talking about D&D, so adding in a few lines clarifying which books you use in your games would not be such the headache it seems people are making it out to be.
 

I am going to be super glad when we transition to just talking about D&D, like I do with my players and other folks. Most people already have no problem just talking about D&D and understanding what you are talking about.
If I tell you about my latest "D&D" session, you already have to get clarification on what edition or even version I'm using (5e, 3.5, Pathfinder 1e, 4e Essentials, DCC RPG, etc).
Not true. When you talk about your latest D&D session the assumption is that you are talking about 5e, unless you stipulate otherwise. And this will be even more so once they get away from the silly "editions" nomenclature on future books.
 
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So it is a new game but not a new game.
Consider this.

The Street Fighter franchise has six mainline "editions" to it. However, each mainline edition has had several iterations (for example: Street Fighter 2 has Champion Edition, Turbo, Super, Super Turbo, and Ultimate just to name a few). Each version brings balance changes, new moves, bugfixes and new characters. If you are a serious player, you know Ryu doesn't play the same in Vanilla SF2 as he does in Super Turbo, despite both being iterations of the same game (SF 2). It gets even wilder when you consider all the spinoff games (the Alpha Series, the Marvel crossovers or the SNK crossovers) that further play differently and have unique mechanics and spritework. Yet in every one of them, Ryu is a shoto, his core moves (fireball, dragon punch, hurricane kick) are there and done using the same joystick/button movements. You can talk about Ryu in a broad sense and players will know what you are saying, even if they play SF3 Third Strike, SF5 Arcade Edition, or Marvel vs. Capcom Infinite. Lingua Franca.

D&D is a lot like that. Five major editions, several spinoff editions, and plenty of games that play suspiciously similar to it or take inspiration from it. I've electing to view the 24 rules as being akin to moving from SF2 to Super SF2; new art, new moves, more characters, fundamentally the same baseline. The finer details will have changed, but the core gameplay is the same. It's a far smaller jump than between SF2 and SF3 or SF4 which bring in all new mechanics and very different rosters. The truly dedicated see the difference (there is a reason in SF2 Anniversary collection you can select the previous versions of any SF 2 fighter; each one has minute differences that might be lost on all but the most hardcore player) but for most casuals, Ryu is still Ryu and fireball is still down/down-forward/forward + punch. For most, One D&D/2024 will be that kind of evolution. They will see the shiny new graphics, the updated movelists, the new characters, and character rebalancing and think "oh, cool, SF2 got an upgrade" not "WTF, Sagat's heavy tiger knee no longer crosses up an opponent allowing for a free mixup combo!"

Hmmm... Maybe we should start calling the new Rules "Champion Edition"?
 

Just need to throw a bone to the old school players and call it Advanced 5th Edition.

“You guys playing 5E.”
“Nnnnooo we playing Advanced 5E. We have left childish things behind and moved onto a higher more advanced realm.”
 

Just need to throw a bone to the old school players and call it Advanced 5th Edition.

“You guys playing 5E.”
“Nnnnooo we playing Advanced 5E. We have left childish things behind and moved onto a higher more advanced realm.”
Anyone think calling it "Advanced" would have been on the table if Level Up hadn't used the tagline first?
 


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