It's also schlocky at best, dishonest at worst.
Where is the dishonesty coming from? I just don't get it.
I mean, from WoTC's stated goal about fifth edition being evergreen it is incredibly stupid, because it locks them in. Once you have 5.5 then you are going to end up either being forced into another 0.5 jump, or you go 5.6 for the next, or worse, the 5.5.5 model someone put earlier.
It makes far more sense to avoid that sort of numbering system, so that you can continue updating the rules over the decades without making a nightmare for yourself.
I don't believe they
lied, myself. I believe that they were making either foolishly optimistic statements, or simply not considering the actual requirements people would hold them to for the term "evergreen."
IOW: I think they already made an incredibly stupid move:
trying to pass off 5e as evergreen. I'm sure they were sincere. I just think they were wrong. I'm certain they did not know better; I just believe they should have known better.
How does the 2024 update count as stagnation? If they do another backwards compatible update in another 10 years, is it still stagnate?
Given my...issues...with 5e, yeah, I do kind of feel that it is stagnant. There
were bits and pieces of genuinely bold, innovative,
good design back in D&D Next (e.g. the playtest Sorcerer and Warlock.) They got strangled in the cradle. I haven't seen any signs that "One D&D" is changing any of that--if anything, they're moving even more flat and uniform.
And yes, if they tried to build something that was fully "backwards-compatible" with content developed 20 years before--chained to design concepts that are
literally an entire generation old at that point--I would consider it quite stagnant, yes. Consider that
Morrowind, for example, launched in fall 2002. Can you imagine Bethesda trying to sell an expansion pack for
Morrowind 20 years after its release, merely pushing the boundaries of the engine it had at the time rather than developing anything truly
new? It would go over like a lead balloon. Or any other major releases around that time:
Knights of the Old Republic, the original
Call of Duty (I shudder to think of the criticism levied by fans if any company tried to sell expansions for the oldest of old-school CoD today!),
Grand Theft Auto III,
World of Warcraft, etc. Now, of course, video games are not 1:1 identical with tabletop games, players bring a lot more to the table. But twenty years is enough time for people to start to sour on something, even if it was deeply beloved--that's
exactly what happened with 3/3.5/PF1e.
"Evergreen" content can--theoretically--be made to work in some contexts. By and large, however, it's a pipe dream. Promises of eternally evergreen environments, be they code, rulebooks, or whatever else, just don't pan out over time.
After all, as Bill Gates never actually said, "640K ought to be enough for anybody."