D&D (2024) Jeremy Crawford: “We are releasing new editions of the books”

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Except Eldritch Blast isn’t on the arcane spell list as of the last doc, IIRC. Like, do you read the documents and watch the videos? They’ve addressed these concerns.
One playtest we tried fell apart (a few have) but one of the hurdles was one player wanted spell sniper eldritch blast and for it to scale at character level (since that is what the 2014 PHB said) but the woman trying warlock out was upset that was “her thing” since it was a class feature
 

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Okay so when a 2024 adventure references mastery or a new condition/altered condition how does this work?
Assuming you're referring to weapon mastery, how would an adventure reference that to begin with? If a NPC has something, it's typically spelled out pretty clearly how their feature works.

I'm not familiar with changes to conditions but if they've been altered but share a common name they'd just refer to the condition name and the DM will run the mechanic the way the book they own says to. What new conditions exist? I haven't been paying as much attention to the playtest the last couple packets.
 

One playtest we tried fell apart (a few have) but one of the hurdles was one player wanted spell sniper eldritch blast and for it to scale at character level (since that is what the 2014 PHB said) but the woman trying warlock out was upset that was “her thing” since it was a class feature
Yeah my wife dislikes it when someone else starts using smites when she’s player her Paladin, too.
 
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Assuming you're referring to weapon mastery, how would an adventure reference that to begin with? If a NPC has something, it's typically spelled out pretty clearly how their feature works.

I'm not familiar with changes to conditions but if they've been altered but share a common name they'd just refer to the condition name and the DM will run the mechanic the way the book they own says to. What new conditions exist? I haven't been paying as much attention to the playtest the last couple packets.
Dazed is new, but I’m not sure how an adventure would reference it or how that would cause a problem?
 

It's (probably) the psychology of the matter. Calling it a different edition comes with a lot of baggage as can be seen with just about every edition change have edition wars (to varying degrees—3.5e→4e being the biggest crapfest as far as edition wars go). There's also people that will automatically assume that if it's 6e it will be incompatible with 5e (which, to be fair, has been true with the different editions under WotC stewardship). WotC is trying to calm the masses as it were and trying to avoid fan backlash. Will they succeed? I dunno, but I don't blame them for trying.

I think divisions around editions come out of what is being changed and how much it is being changed. If 1D&D was an "edition change", I don't think it would garner as much blowback as others because it's very much built on 5E. And I don't think people will automatically assume 6E will be not compatible with 5E, but that's also why you might go 5.5E instead.

Overall I just think the fears around just the name of a new edition to be a bit much.

Forgive me, but I'm not sure what this has to do with the particular response to Micha I made in regards to his querey as to why adventures are important. I'm not exactly following it.

I may have misinterpreted your post as meaning something different. It's a thick melee of conversations and I apologize if I accidentally quoted someone I didn't mean to.
 

Not really.

They completely rewrote large sections of the rules going from 3e to 3.5. Compare the initiative rules, for example. The classes often worked considerably differently. It wasn't just shifting the same powers or two up or down a level, it was fundamental changes to the basic framework of the game. For example, the Ranger going from 3e to 3.5:

Just about every aspect of the ranger changed.

  • HD from d10 to d8
  • skills from 4 to 6 per level
  • two "paths" to pursue gained at levels 2, 6, and 11 (no TWF at level 1 anymore)

  • TWF: TWF, Imp. TWF, Greater TWF
  • Archery: Rapid shot, Manyshot, Imp Precise shot
- Favored Enemy is completely different
  • bonus is +2 at each level now
  • damage affects those immune to crits
  • every 5 levels, you get +2 to a new enemy and +2 to an existing one
  • spell list changed (no polymorph self, add in barkskin and commune with nature)
  • free endurance feat
  • swift tracking
  • woodland stride (re: druids)
  • evasion
  • Hide in Plain Sight (in the forest), Camoflage (hide in woodland setting without concealment)
Wild Empathy is no longer a skill; it's a class feature. The bonus is simply "ranger level + Charisma modifier".
It's no longer as front-loaded and has enough abilities that I can't picture leaving it before 13th-level (when you get Camouflage).
Animal companions have gone from being worthless to just being sucky.

And that's the changes to ONE class. Never minding that virtually every class got the same level of reworking going from 3e to 3.5.

What changes in 2024 compares to that?
The warlock?
 


Plenty of people have expressed why we don't want 1D&D called a new edition. Mostly because a new edition implies that the old book are not combatable with the new one. If you can run a 1D&D adventure using 5e books, it is not a new edition. If you can run a 5e adventure using the 1D&D book it is not a new edition. WotC has been emphatically stating from the start that 1D&D is backwards compatible, and It sure looks like it will be.

Do you see any problem with running an old 5e adventure path with the new 1D&D rules? I sure don't, so not a new edition.
Under that standard 1e and 2e are the same edition. Also, the splat doesn't work seamlessly. So new edition.
 



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