Fighter's Destiny
Beginning at the 6th level, your history reveals itself. Choose one destiny:
- Dragonblood: One of your ancestors in one of the great true dragons. Instead of sorcery, their blood enhances you body directly
- Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
- You can roll Strength instead of Charisma on ability checks to influence others.
- You can speak, read, and write Draconic or one other language of your choice.
- You have resistance to acid, cold, fire, lightning, or poison.
- Fated Weider: Your soul is now linked to a magic item due to use.
- Choose an uncommon or rare magic weapon. It is your fated weapon.
- If you lose or do not own your fated weapon, it appears within 10 feet of you at dawn after 2d4 days.
- If your fated weapon is damaged, you can have if repair by a skilled artisan for 1,000 gp.
- Godling: Divinity flows within you. You are a descendant of a demigod.
- Increase an ability score of your choice by 1, to a maximum of 20.
- If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.
- Noble Heir: You are a descendant of a noble family known for their great warriors.
- You gain Proficiency in Athletics, Deception, History, Intimidation, Performance, or Persuasion
- Choose one skill of the skills above. You gain expertise with that skill.
- Choose 2 languages, you have advantage of Intelligence, Wisdom, and Charisma checks while speaking those languages.
- Prodigy of Arms: You are a natural genius in combat.
- You learn one additional fighting style
- You learn two maneuvers of your choice
- You gain one superiority die
- Rare Birth: The stars aligned upon your birth and you are mightier than others.
- Increase each of ability scores of your choice by 1
- Spellscarred
Epic Destiny
Beginning at the 14th level, the depth of your true history begins to seep into your future. You get an additional feature based on your destiny.