D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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……

The assertion was that D&D Fighters were not “earthlings” and that certain fighter abilities (like Second Wind) had no real life equivalents. Why it was only given to one class and no others was not even remotely part of that particular discussion. So I don’t know why you’re grilling me on it as if I had made some claim that it should be fighter-only.
Uh, no, I'm not grilling you, sorry.
 

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HammerMan:

Mod Note:
For some reason, you felt it would be a good idea to make this personal, without a thought to how often folks on the boards get moderated with the warning, "Don't make it personal."

Maybe go rethink that idea before you post in this thread again, hm? Thanks.
 


Second Wind is just the boost stamina from a quick rest. It heals in D&D because of the vagueness of HP.

This doesn't means were normal men. Since the beginning of D&D, a fighter of high stats and high level was assumed to be an abnormal human.
 

Second Wind is just the boost stamina from a quick rest. It heals in D&D because of the vagueness of HP.

This doesn't means were normal men. Since the beginning of D&D, a fighter of high stats and high level was assumed to be an abnormal human.
Yes, compared to their fellow, ordinary humans. Nothing about say that all humans in D&D are special, magical beings as some here have claimed.
 


Yes, compared to their fellow, ordinary humans. Nothing about say that all humans in D&D are special, magical beings as some here have claimed.
I believe the claim has been that all PC humans in D&D have magical potential, and that potential is all that is required to justify any 'magical' abilities they gain as a result of levelling up.

A claim supported by the ability of all PC humans to learn the magic necessary to become wizards or bards.
 

Fighter's Destiny
Beginning at the 6th level, your history reveals itself. Choose one destiny:
  • Dragonblood: One of your ancestors in one of the great true dragons. Instead of sorcery, their blood enhances you body directly
    • Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
    • You can roll Strength instead of Charisma on ability checks to influence others.
    • You can speak, read, and write Draconic or one other language of your choice.
    • You have resistance to acid, cold, fire, lightning, or poison.
  • Fated Weider: Your soul is now linked to a magic item due to use.
    • Choose an uncommon or rare magic weapon. It is your fated weapon.
    • If you lose or do not own your fated weapon, it appears within 10 feet of you at dawn after 2d4 days.
    • If your fated weapon is damaged, you can have if repair by a skilled artisan for 1,000 gp.
  • Godling: Divinity flows within you. You are a descendant of a demigod.
    • Increase an ability score of your choice by 1, to a maximum of 20.
    • If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.
  • Noble Heir: You are a descendant of a noble family known for their great warriors.
    • You gain Proficiency in Athletics, Deception, History, Intimidation, Performance, or Persuasion
    • Choose one skill of the skills above. You gain expertise with that skill.
    • Choose 2 languages, you have advantage of Intelligence, Wisdom, and Charisma checks while speaking those languages.
  • Prodigy of Arms: You are a natural genius in combat.
    • You learn one additional fighting style
    • You learn two maneuvers of your choice
    • You gain one superiority die
  • Rare Birth: The stars aligned upon your birth and you are mightier than others.
    • Increase each of ability scores of your choice by 1
  • Spellscarred

Epic Destiny
Beginning at the 14th level, the depth of your true history begins to seep into your future. You get an additional feature based on your destiny.
On the one hand, I like the diversity of potential options here. On the other, there is no reason at all they should be restricted to fighters.
 



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