Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?


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nevin

Hero
but they dont' forget what they knew when they do it. If decide to take up boxing why would my martial arts skills go away? It is so far beyond stupid I have no words for it.
 


Thomas Shey

Legend
but they dont' forget what they knew when they do it. If decide to take up boxing why would my martial arts skills go away? It is so far beyond stupid I have no words for it.

They'd decay, certainly. Yeah, not the same thing, but again, I'm not sure the D&D sphere is a place for anyone who is bothered by capability being represented in unrealistic ways.
 

nevin

Hero
Frankly, I'm not sure class systems ever are particularly kind to being well rounded.
I think gurps is the only system I've ever seen where a well rounded and playable character could created. it has it's problems as well but if you like skills and a system that simulates something approximating reality it's the best one I've found.
 

Thomas Shey

Legend
I think gurps is the only system I've ever seen where a well rounded and playable character could created. it has it's problems as well but if you like skills and a system that simulates something approximating reality it's the best one I've found.

There are plenty of other build systems that do that; some are broader intrinsically than GURPS, but they still permit it. What's hard to do is do so without making you wonder if spending more on being specialized; GURPS has at least the virtue that progressive cost to advance a skill makes you actually have to think about it, where the linear nature of skill advancement in a lot of others can easily make the specialization clearly the winning way.
 

nevin

Hero
They'd decay, certainly. Yeah, not the same thing, but again, I'm not sure the D&D sphere is a place for anyone who is bothered by capability being represented in unrealistic ways.
there's a huge cognitive disconnect in the way pathfinder try's to limit players. I think it's one of the limiting factors that will prevent it from ever becoming as large as DND. giving someone an ability and saying "it's magic" works it's easy to accept. Saying no you can now be a specialist evoker but you forget everything you knew about being a specialist Diviner is just mentally painful and weird. I get the reason for the mechanic, it apeals to the min-maxer crowd which is Pathfinder's core group of customers but for non min-maxer's it's like pebbles in your shoes. And that kind of lack of continuity to achieve a goal is fundamental to the entire pathfinder design. It's why magic is so goofy in pathfinder. Things are just decided in individual spells that contradict with what other spells do to keep balance. Playing either version of pathfinder for me is like walking around with pebbles in each shoe. The only thing worse for me is when people try to tell me that it all makes sense. Because not one single system in pathfinder that is designed logically from start to finish. They just add arbitrary rules to achieve design goals. Obviously not my game. I tried 2e. I'll play 1e if it's the only game available but the arbitrary rules just suck the fun out of it.
 


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