Chaosmancer
Legend
IMO
Step of the wind at 1, with 1 ki.
+5' of movement at 1.
Grapple has shove are Dex based at 1.
Also, we shouldn't be forcing monks to stand still and trade blows. You're ignoring half their abilities doing so.
Punch something and run away. Use your subclass darkness, reach, or open hand techniques to avoid OA's. If they range attack, deflect it.
I bet a well played level 3 monks could beat a level 3 fighter. You just can't expect them to stand still.
This is why mobile ends up becoming a must-have for monks. Because if they use patient defense of flurry, they are stuck in melee with the enemy.
Maybe mobile should be baked into the monk like it is for the Swashbuckler.
3RD LEVEL: FANCY FOOTWORK
You’ve learned how to land a strike and then slip
away without reprisal. If you make a melee
attack against a creature during your turn, that
creature can’t make Opportunity Attacks against
you for the rest of that turn.
Maybe they need this, at level 1.
Edit: Huh.... I don't hate that. I really really like it actually. Why not move this ability into Martial Arts? Now they are the ultimate skirmisher without having to change a single other thing about the class.