Okay, I mentioned the dashing as that takes your bonus action. Now why is the enemy wizard more than 30 ft away from any and all allies?
Are the enemies just standing next to the wizard? Or did they move up?
The Monk's identity in combat comes from
It comes from the flexibility they have.
So... what do you do on turn one?
where are the enemies?
And what kind are they?
Did you scout ahead?
You need to give me more specifics about the battle field before i can tell you my turn one.
Look, if you get your ideal scenario, it isn't a bad plan, but you are laying this thing out and assuming a lot of things are already in place.
Ideal scenario is you scout ahead. Spot melee only enemies. And kite them all with a bow.
So run into a melee enemy, attack them, run out and get an opportunity attack?
That is one of the many thing you could do.
Dealing damage and taking none in return is worth a ki point. Certainly be broken if you could do it every turn.
Or do you spend ki to disengage limiting the number of times you can do that, and the amount of damage you can do?
Depends on where the enemies are.
Are they chasing you, or did they go after your allies?
Also, to kite, you need to be further than 30 ft away. Either the enemy has to oblige you by running towards you like robots, ignore you and focus on your allies, or you need a base of 65 ft of movement which you frankly cannot depend on getting.
At level 2, you can go 80' and still attack a few times per short rest.
Also. You can always dash as a regular action.
dash for 2 turns. Move and shoot the 3rd
That's 80+80+40 = 200'
Enemies can move 180' in the same 3 turns.
Takes a while, but no ki needed.
Also rogues can gank the backline too.
Yes. Both are skirmishers.
Did you want the monk to be yet another fighter/barbarian/paladin/ranger? Just attack nearest enemy and roll dice till one of you drops?
Much rather have a 2nd rogue.
So, your "monk identity" is a poor copy of the rogue's identity, with less support and more danger.
Sorcerer is just a poor copy of a wizard.
Ranger is just a poor copy of a fighter/druid.
... I could go on.