• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) UA Ranger (Playtest 6)

Minigiant

Legend
Supporter
And then what do you do with Conjure Barrage?
Back in 2013, I had said rangers should get special attacks and spells tailored to their favored enemy.
Rather than Favored enemy be tied to single spells, a ranger should get magics tailored to solo, elite, or minion combat.

A choice of AOE damage, Single Target Damage, or Self Heal.
Conjure Barrage would be the AOE
"Ranger/Bane Arrow" would be the Single target Damage.
"Ranger Heal" would be the Self Heal.
 

log in or register to remove this ad

codo

Hero
When I first read the new conjure barrage/volley spells, and noticed that they don't target allies, I though of them as similar to an evoker casting AOE spells or a Sorcerer using careful spell, and in most cases they are. However I just realized that in certain situations they are so much better.

An evoker and a Sorcerer using careful spell both can only chose a limited number of people not to affect. A ranger can use a Conjure spell and chose any target hit to not be affected. Most of the time that won't matter because a Evoker or Sorcerer can ignore enough people to cover the whole party, but anytime you have a large number of allies on your side, or innocents to protect, the Conjure spells become exponentially better.

There are tons of situations where the difference will matter, particularly in more narrative based fights, instead of dungeon crawling. An evil necromancer raises a hoard of zombies in the city, and they are mixed in the crowd. Your party rallies the citizen of a village to city to fight off the attacking orc army. A ranger can drop a Conjure barrage on a crowd and hit dozens of enemies without hurting any allies. A Conjure Volley can hit over a hundred enemies. Correct me if I am wrong here but they are by far the biggest AOE spells in the game that won't hit any allies. I don't think there are really any other spells in the game that can came close.

Most of the time full casters are going to going to be much better killing large mobs of enemies. Better enough that most of the time rangers won't even bother trying to cast one if they have a full caster in the party. The new ranger spells actually give them there own niche. One that seems really fun and flavorful for a ranger. I am actually excited to try them out now.

I am just picturing a situation like you come across a caravan being overrun by bandits, and they are mixed in among the caravan attacking people, and my ranger firing dozens of arrows and unerringly hitting every single bandit. I might be more excited about actually trying the Conjure spells out than anything else in the playtest so far, and overall I am actually really happy with the playtest so far.
 

Chaosmancer

Legend
When I first read the new conjure barrage/volley spells, and noticed that they don't target allies, I though of them as similar to an evoker casting AOE spells or a Sorcerer using careful spell, and in most cases they are. However I just realized that in certain situations they are so much better.

An evoker and a Sorcerer using careful spell both can only chose a limited number of people not to affect. A ranger can use a Conjure spell and chose any target hit to not be affected. Most of the time that won't matter because a Evoker or Sorcerer can ignore enough people to cover the whole party, but anytime you have a large number of allies on your side, or innocents to protect, the Conjure spells become exponentially better.

There are tons of situations where the difference will matter, particularly in more narrative based fights, instead of dungeon crawling. An evil necromancer raises a hoard of zombies in the city, and they are mixed in the crowd. Your party rallies the citizen of a village to city to fight off the attacking orc army. A ranger can drop a Conjure barrage on a crowd and hit dozens of enemies without hurting any allies. A Conjure Volley can hit over a hundred enemies. Correct me if I am wrong here but they are by far the biggest AOE spells in the game that won't hit any allies. I don't think there are really any other spells in the game that can came close.

Most of the time full casters are going to going to be much better killing large mobs of enemies. Better enough that most of the time rangers won't even bother trying to cast one if they have a full caster in the party. The new ranger spells actually give them there own niche. One that seems really fun and flavorful for a ranger. I am actually excited to try them out now.

I am just picturing a situation like you come across a caravan being overrun by bandits, and they are mixed in among the caravan attacking people, and my ranger firing dozens of arrows and unerringly hitting every single bandit. I might be more excited about actually trying the Conjure spells out than anything else in the playtest so far, and overall I am actually really happy with the playtest so far.

They can be neat, and the option to use them with melee weapons is interesting as well.

I still want them to just make Rangers a domain spell style chart, since we have Hunter's Mark, Conjure Barrage and Conjure Volley being mistaken for full class features. Then I want Conjure Volley's damage increased a little. It does need it.
 

mellored

Legend
Back in 2013, I had said rangers should get special attacks and spells tailored to their favored enemy.
Rather than Favored enemy be tied to single spells, a ranger should get magics tailored to solo, elite, or minion combat.

A choice of AOE damage, Single Target Damage, or Self Heal.
Conjure Barrage would be the AOE
"Ranger/Bane Arrow" would be the Single target Damage.
"Ranger Heal" would be the Self Heal.
Hunters mark is already single target. They all get that.

Goodberry, mass healing word, and more are available at choice. They all get that.

So they also all have an AoE.

Lightning arrow should probably be Ranger only as well.
 

Minigiant

Legend
Supporter
Hunters mark is already single target. They all get that.

Goodberry, mass healing word, and more are available at choice. They all get that.

So they also all have an AoE.

Lightning arrow should probably be Ranger only as well.
Single target burst damage, A spell to crank up damage by converting slots to damage.

9TH LEVEL: RANGER MAGIC
Channeling nature’s might, you can cause your weapon or armor to transform in better tool in the slaying of enemies.
Choose Conjure Barrage, Lighting Arrow, or Thornskin, you always have the chosen spell prepared and the spells deal additional damage equal to your ranger level.

Thornskin is a 3rd level spell that deals the ranger a small bit and deals damage to enemies you make melee attacks against them.
 


Minigiant

Legend
Supporter
Smite is a Paladin thing.
It's not a smite. It's a magic elemental arrow.

Rangers had magic elemental arrows in 1e before Paladins even got Divine Smites.

Ranger analogs in other games and media derived from D&D or other magical fantasy having elemental and magic arrows is also iconic.
And headshotting a "giant" is as old as the Bible.
 

doctorbadwolf

Heretic of The Seventh Circle
Single target burst damage, A spell to crank up damage by converting slots to damage.
Do we need rangers to be more like paladins?
9TH LEVEL: RANGER MAGIC
Channeling nature’s might, you can cause your weapon or armor to transform in better tool in the slaying of enemies.
Choose Conjure Barrage, Lighting Arrow, or Thornskin, you always have the chosen spell prepared and the spells deal additional damage equal to your ranger level.
Why? There is only one thing they don’t already have plenty of, so why not just give that?
Thornskin is a 3rd level spell that deals the ranger a small bit and deals damage to enemies you make melee attacks against them.
No please.
 

Minigiant

Legend
Supporter
Do we need rangers to be more like paladins?
It wouldn't be.

It would be fulfilling the fantasy of a ranger who specializes in large targets like giants or dragons by sniping a giant monster in the head with a special arrow. Paladins don't do that. Paladins charge up to anything evil and smites them.

Like I said before, high level rangers sniping stuff for high damage is more iconic in D&D and other fantasy and had that flavor since the 1975.

EDIT: Even WOTC and the community agrees as they tok out Ranged Smites in the latest UA because they predicted that the community associates Ranged Magical Weapon attacks with the Ranger and Potential Paladin Ranged Smites step into Ranger territory
 


Remove ads

Top