le Redoutable
Ich bin El Glouglou :)
I think the Rangers and the Hunter don't use ( sorry again ) the same honor code :
Merchant for Rangers
Thieves for Hunters
Merchant for Rangers
Thieves for Hunters
it's not an unfair thing to want though is it? by the fact that spells-and-slots are this huge all encompasing beast of a mechanic that too many things get forced to fit into because it's easier than making unique systems and abilities.I’m beginning to think you want a magic ranger, you just don’t want it to be called spells.
Well, that’s sort of a different argument, then. And would definitely need some careful balancing. Take the list of example abilities @Emberashh posted on the first page. Many of those have direct spell analogues. They seem to want a Ranger who can cast Animal Friendship at will, for example, they just don’t want it to be a spell. But how is that balanced with Druids who are limited in how many times they can cast it?it's not an unfair thing to want though is it? by the fact that spells-and-slots are this huge all encompasing beast of a mechanic that too many things get forced to fit into because it's easier than making unique systems and abilities.
Delete Vancian Casting too and thus get rid of daily magic uses?They seem to want a Ranger who can cast Animal Friendship at will, for example, they just don’t want it to be a spell. But how is that balanced with Druids who are limited in how many times they can cast it?
Well, I was sort of looking for options other than “bin the whole game and start from scratch”Delete Vancian Casting too and thus get rid of daily magic uses?
If we're making improvements, let's make big improvements.
Vancian Magic isn't the whole game. It's just a tumor growing on its brain.Well, I was sort of looking for options other than “bin the whole game and start from scratch”![]()
i don't think the highest conceptual-level ranger premise requires magic, but it does significantly encapsulate a 'survivalist' concept, and a major part of the survivalist is taking and picking up any and all potentially usefull skills because one day knowing how to make medical grade alchohol/disinfectant out of tree bark might save your life.
So when you insert that survivalist mindset into DnD worlds magic is absolutely something i feel like they would pick up because it's such a flexible and useful tool and primal magic is just the next thematic step to knowing everything about the ecosystem that they exist in, drawing on the energies of the natural world around them rather than the physical plants and creatures
the ranger is an explorer, a survivor and a hunter of the wild, they thrive not through brute strength but through knowledge, knowing how to pick their fights and the best ways to fight, knowing as many solutions as they can because if one doesn't work then they've got three backups, knowing their enemy and their weaknesses and how to take advantage of those, knowing how to take care of themselves.
How is that not magical?
You’re the one who seems to have such a narrow definition what a ranger is.
The D&D ranger has always been magica
I feel like it’s like you keep pointing out all these examples of great swordsmen from fiction (Zorro, D’Artagnan, etc), and complaining that there isn’t a Duelist class. Where I’m sitting here wondering how that isn’t just a Dex Battlemaster or a Rogue Swashbuckler. I don’t hate duelists, I just think that niche is already well served.
If you want to go through all these grandiose efforts to change baseline Dungeons & Dragons, why are you even bothering to play Dungeons & Dragons in the first place?Delete Vancian Casting too and thus get rid of daily magic uses?
If we're making improvements, let's make big improvements.
Because you're forcing the need for magic to explain these abilities when you've been given the actual explanation; uncanny skill.Personally, I don’t see a big enough difference between “uses Primal magic to cast wilderness spells” and “uses Primal magic to use spell-like abilities (that are totally spells, but not)”.