- A Strider class that is a medium armor warrior with a damage buff and stealth buff for nonmagical rangers
1. option for Fighter/Paladin.
trade Heavy armor proficiency feat at 1st level for either Skilled or Skill expert(without the ASI).
2. Scout subclass for fighter:
3rd level:
Scouts focus.
As bonus action or when you hit an enemy with an attack you can focus your senses on the target.
You have advantage on Insight, Perception and Survival checks vs the target
you deal +1d4 additional damage to the target once on your turn.
Nature's training:
Gain proficiency in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival.
Gain expertise in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival.
7th level:
Trailblazer
+10ft speed
Climb speed
Swim speed
water breathing
Difficult natural terrain does not slow you down
You can move at fast pace without penalty to Stealth, Perception and Survival
10th level:
Endurance
You ignore stealth penalty from armor
you can remove one exhaustion level at short rest.
you heal max amount of HP from your HDs and you can expend one HD when you use Second wind
15th level:
Extreme explorer:
you gain resistance to Fire and Cold damage
after Long rest you gain resistance to one damage type except Bludgeoning, Piercing or slashing.
18th level:
Planar explorer:
You have immunity to Fire and Cold damage
after long rest gain immunity to two damage types except Bludgeoning, Piercing or slashing.