D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

I don't know why anyone would play dnd as their horror game when there are so many better horror game systems. It's the same cognitive disonnance i have about low magic games. so many games built to play in different ways, I don't understand trying to make DND a one size fits all . Gurps is the game for one size fits all.
Mainly it’s just because D&D is the easiest to find players for. I’m not one of those folks who find it impossible to convince their players to try anything else, but I have definitely had the experience of having to do a lot of work to persuade them to give another system a try. Whereas I offer to run D&D and people are practically lining up to play.
 

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They seem to want a Ranger who can cast Animal Friendship at will, for example, they just don’t want it to be a spell. But how is that balanced with Druids who are limited in how many times they can cast it?
Same way we have a warlock invocation that lets you cast silent image at will, without overshadowing the wizard who is limited by slots when casting that spell.

Many utility spells are primarily limited, not by casting resources, but by opportunities to get good use out of them. Animal friendship is a great example. It is a highly situational spell and its benefits are usually modest. Having it at-will means it will get used more often in marginal situations, where a benefit exists but is too minor to justify burning slots; but the overall balance impact will be small, for the exact same reason.
 

Its also good to note that the Druid is a class that shouldn't have to spend resources on something as innocuous as Animal Friendship anyway. If anything, not only should it cost them nothing, but the Druid should be able to do that spell better than anyone else, getting more benefits out of it than any John Q Wizard can.
 

Its also good to note that the Druid is a class that shouldn't have to spend resources on something as innocuous as Animal Friendship anyway. If anything, not only should it cost them nothing, but the Druid should be able to do that spell better than anyone else, getting more benefits out of it than any John Q Wizard can.
I certainly wouldn't argue with that. I was just noting that it doesn't raise significant balance issues to hand out animal friendship at will.

The warlock proves there are a lot of magical/mystical abilities in D&D that really don't need to be confined to slot-limited spellcasting or ten-minute rituals.
 

Its also good to note that the Druid is a class that shouldn't have to spend resources on something as innocuous as Animal Friendship anyway. If anything, not only should it cost them nothing, but the Druid should be able to do that spell better than anyone else, getting more benefits out of it than any John Q Wizard can.
Druid should do that at will, similar as some classes/races have telepathy at will.
 

Druid should do that at will, similar as some classes/races have telepathy at will.

Yep.

In general if someone thinks theres some degree of unfairness by giving certain things to Martials (because casters have to spend resource on something similar), then its probably true that whatever other class probably should be getting that thing for free too.

Its not an either/or where only one side gets to have the shiny baubles. Its about having a coherent and consistent design philosophy that says some classes should be good at particular things, and that being good at those things extends all the way up to being able to do them at will, all day long.

Edit: And that niche protection is a stupid trap in game design that doesn't make sense unless you're enforcing a requirement for a specific party make up, which has already been rejected by DND players in the past.

There simply isn't a problem if multiple character types can do the same things; even the literal same things.
 

Druid should do that at will, similar as some classes/races have telepathy at will.
The dialects of the Primordial language make sense as telepathy languages.

A person is communing with the element, such as attuning the presence of the earth, or of the fire. Not actually speaking a spoken language.

Only people who know the Primordial language can understand each others telepathic communications. It would be cool if the dialect of each element made it a bit difficult to understand the dialect of an element that one is less familiar with.
 

i don't have a problem with it pc to npc. I agree on the persuasion stuff etc. I just think the PC's who know each other should roll play it out rather than roll a dice and say suck it up buttercup I convinced you.
House rule;
Outside of spells(which falls into pvp, so handle that as you want), PCs cannot force other PCs to do something they do not want.
Persuasion and Intimidation do not work in PC vs PC
Only relevant roll is Deception vs Insight if one PC is lying to other.
 

The dialects of the Primordial language make sense as telepathy languages.

A person is communing with the element, such as attuning the presence of the earth, or of the fire. Not actually speaking a spoken language.

Only people who know the Primordial language can understand each others telepathic communications. It would be cool if the dialect of each element made it a bit difficult to understand the dialect of an element that one is less familiar with.
It can be symbol or movement based too.
 

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