le Redoutable
Ich bin El Glouglou :)
ben ouais... that's the reason why
1° stats below 8 are not worth it
2° dump stats are a bad move
1° stats below 8 are not worth it
2° dump stats are a bad move

The plethora of classes, subclasses, races, etc ensures diversity in a point buy game as well.Interesting, this is very far from my own experience. Maybe less so 1); the 10-14 clustering is inherent of the 4d6-drop-lowest method. It has nothing to do with the sharing of arrays but out of four series, one invariably ends up something like 11,13,12,11,12,13. As for 2) the plethora of classes (and subs), races (and subs), backgrounds, and builds within the same permutations has always ensured high mechanical diversity and differentiation between characters in my experience, not to mention roleplay elements.
Fair enough: arguably, there are multiple reasons one might want to increase or reduce randomness in character generation.Ah, didn't see that post. It would have saved me to write a long one!
Increasing the variance between character is not the intent. On the contrary, the intent is to reduce power discrepancies caused by high variations between characters. If the goal is to increase in the variance between characters, then yeah, don't use this method; it's counter-productive
No argument there.The plethora of classes, subclasses, races, etc ensures diversity in a point buy game as well.
To be fair (ha!) with the OP however, his method **is**fair despite the (rather safe) gambling aspect.I feel I'm lucky my group doesn't like the gambling aspect. I personally use Standard Array so everything is fair and we've removed even system mastery from the character baseline.
Hey! Thank you ( I really appreciate that lol )To be fair (ha!) with the OP however, his method **is**fair despite the (rather safe) gambling aspect.
How do you remove system mastery from the character baseline?I feel I'm lucky my group doesn't like the gambling aspect. I personally use Standard Array so everything is fair and we've removed even system mastery from the character baseline.