• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Planescape Planescape Pre-order Page Shows Off The Books!

Take a look at the books, poster map, and DM screen!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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mamba

Legend
People using the "Well they own it so canon i what they want." remind me of some Star Wars fans. "Well Disney/Hasbro owns it so it doesnt matter what came before, what they say GOES."
that is not at all what I was saying though

Like ownership somehow implies their naughty word doesn't stink.
sure it can, I just cannot get worked up
about WotC offering different explanations that different peoples believe instead of there being one version everyone believes (this is what I was saying) or about some dragon god I never cared about in the first place either still being a god (Planescape) or having been demoted (Fizban), which is what prompted my reply
 

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Except Sigil is a torus so it should be closed, like the inside of a donut. Unless they are changing that
Sigil has never been a torus - its basically a half-torus (as the original box set said, like a tire without a hubcap or wheel rim). In the original box set, there were tales of people climbing up to the roofs of buildings on the edge to look at what was beyond (and being so freaked out they refused to talk about the situation).
 
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Ghost2020

Adventurer
I'm cautiously optimistic, but keeping expectations in check. Spelljammer was a bit of a disappointment.

I do have Path of the Planebreaker, it has a big bestiary, and a book for character options, so my outer planes options are met.

I'll be following the reviews after release to see how this goes. WotC products don't really excite me anymore, and haven't for a while, which is pretty standard (for me anyway), as I feel that third party material easily eclipses WotC products.
 


Whizbang Dustyboots

Gnometown Hero
D&D Senior Story Designer Chris Perkins has also revealed that The Book of Many Things will tie in to existing D&D materials. This is likely a reference to the of Unearthed Arcana playtest entitled the “Wonders of the Multiverse,” which was released in July 2022 and introduced a number of new spells inspired by the Deck of Many Things, including the introduction of the “Cartomancer” feat, which allows players to infuse cards with spells.

This article is a little dopey. "Tying into existing materials " is absolutely not a reference to it tying into playtest material. Everything would tie into "existing materials" by that logic.

We can expect the Book of Many Things to contain references to people, places and things they've published in 5E, that's all, which is kind of an "yeah, obviously" statement given WotC's way of doing things. I wouldn't be surprised if the Donjon content, for instance, appears in an existing location, maybe the Astral Sea as detailed in Spelljammer.
 

Quickleaf

Legend
Those Incantiers faction of magic eating Wizards (likely expanded to all arcane casters) is back.
Possible. Would make for a very odd choice as a player-facing faction because (a) they don't really have a clear belief system, and (b) they were presented as villains. But it's possible. Hard to predict.
 

Whizbang Dustyboots

Gnometown Hero
There is canon and needs to be canon for anything to actually make sense.
Strong disagree. There needs to be consistency within a single book. The books are all designed to work independently alongside the core three.

Consistency between books is nice, but not required.

Whether or not a big dragon is just godlike or an actual god is "how many angels can dance on the head of the pin" territory and doesn't matter at all.

Also, make your own canon. WotC can give you suggestions, but whatever they come up with will never, ever be as satisfying as what you create for your own table.
 

Whizbang Dustyboots

Gnometown Hero
People using the "Well they own it so canon i what they want." remind me of some Star Wars fans. "Well Disney/Hasbro owns it so it doesnt matter what came before, what they say GOES."
Chewbacca getting killed by a moon and a clone named "Luuke" are dopey. A plane named "Concordant Opposition" is dopey and having a plane named "The Happy Hunting Grounds" managed to be both dopey and offensive.

Let the past die. Kill it if you have to.
 

Quickleaf

Legend
So I never really got into Planescape back in the day and I am curious about and hopeful someone can give me a brief description of the Outlands. From the map it looks like a plane that is related too and connected to many of the planes of the great wheel. Is this correct? What is its function? Thanks!
The Outlands serves a couple purposes for a GM...

1) It's the most mid-level area of the Outer Planes. The original box presents Sigil as beginning levels, with the first portals players discovering leading to the Outlands.

2) In a similar way, it serves as an introduction to adventurers beginning to explore the Outer Planes before dialing the weirdness all the way to 100. Part of its selling point was that it could be just a few shades different from the Material Plane to provide a sense of familiarity against which the stranger stuff to come could stand out in sharper contrast. Note: this is only half-true (or situationally true) because starting in Sigil you already have tons of weirdness going on.

3) More than anywhere else in the planes, the Outlands showcase "Belief Can Move Mountains" (a core Planescape theme) because the more ideologically aligned a region/settlement in the Outlands becomes toward a certain plane, the more that region/settlement "drifts" across the Outlands and can eventually cross over the edge into the new plane. The gate-towns were especially vulnerable to this. You barely get this in Sigil, and almost never on other planes.

4) There are two distinct features that make traversing the Outlands unique – the closer to the central Spire the less magic works (until at the very center even gods are stripped of their powers), while at the edges fantastic and dream-like things can be found and potentially magic is enhanced (though this was only hinted at and never outright stated from what I recall).
 

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