Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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I'm curious as to how it will handle Celestial Archons given the fact thata type of Lawful Celestial Archons already exist in the MOoT and GMGtR. I doubt the existing Archons will get mentioned, but I'd at least have a small side bar for them with suggestions.

One Planescape creature type I hope isn't in is Hordlings, they are native in the NE plane, but are clearly CE and boring.
 





The Outlands are becoming interesting to me because the closer you get to Sigil, the less magic works and the more neutral-bargaining-ground they become. The further you get from Sigil, the more magic works, and the weirder things become as they bleed into the outer planes.

I also REALLY want to play with an idea of the Outlands as liminal space, a la the Backrooms.

This is a place that overlaps with the Material Plane / Wildspace AND the Astral Sea as the space between Outer Planes, and yet it is functionally VERY different from those spaces. It's a great compare and contrast with both the Radiant Citadel within the Deep Ethereal and Spelljammer's exploration of Wildspace and the Astral Sea.
 

The Outlands are becoming interesting to me because the closer you get to Sigil, the less magic works and the more neutral-bargaining-ground they become.
Has TSR or WotC ever detailed what these meeting spaces might look like? I picture ancient Greek amphitheaters, fallen into semi-ruin, with every possible ambush point and place of tactical advantage removed over the centuries.
 

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